Satisfactory Snap Rule Matrix
Every buildable's placement class from the game's shipped C++ headers: what it can snap to, how it rotates, and where custom snap code lives. 77 classes, updated for 1.2 (CL491125).
Barrier CornerAFGBarrierCornerHologram attach ptsneeds floor changed in 1.2TrySnapToActor
Inherits: Barrier Corner › Factory Building › Buildable (base) › Buildable (base)
TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Factory Building |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
| mMaxZoopAmount | 9 | Factory Building |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
BeamAFGBeamHologram attach ptsneeds floor CreateAttachmentPointTransformGetRotationStepSetHologramLocationAndRotationTrySnapToActor
Inherits: Beam › Buildable (base) › Buildable (base)
CreateAttachmentPointTransform— Defines attachment-point frames in the parent's local space — orientation-inheritance sourceGetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | this class |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
BlueprintAFGBlueprintHologram attach ptsneeds floor GetRotationStepSetHologramLocationAndRotationTrySnapToActor
Inherits: Blueprint › Factory › Buildable (base) › Buildable (base)
GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBlueprintSnapAutoConnectBuildMode | nullptr | this class |
| mBlueprintSnapBuildMode | nullptr | this class |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | this class |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedProxy | nullptr | this class |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Blueprint DesignerAFGBlueprintDesignerHologram attach ptsneeds floor SetHologramLocationAndRotation
Inherits: Blueprint Designer › Buildable (base) › Buildable (base)
SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically lived
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Buildable (base)AFGBuildableHologram attach ptsneeds floor changed in 1.2CheckValidPlacementCreateAttachmentPointTransformGetRotationStepScrollRotateSetHologramLocationAndRotationTrySnapToActor
Inherits: Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)CreateAttachmentPointTransform— Defines attachment-point frames in the parent's local space — orientation-inheritance sourceGetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)ScrollRotate— Custom scroll-rotation behaviorSetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | this class |
| mBuildModeZoop | nullptr | this class |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | this class |
Uses attachment points mCanSnapWithAttachmentPoints | true | this class |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | this class |
Grid size mGridSnapSize | 100.0 | this class |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | this class |
Attachment points only mMustSnapToAttachmentPoint | false | this class |
Needs a floor mNeedsValidFloor | true | this class |
| mSnappedBuilding | nullptr | this class |
| mSnappedFloor | nullptr | this class |
| mSnappedWall | nullptr | this class |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | this class |
| mUseDefaultZoopImplementation | false | this class |
Gradual foundation rotation mUseGradualFoundationRotations | false | this class |
Buildable (base)AFGHologram no generic snap flags CheckValidPlacementGetRotationStepScrollRotateSetHologramLocationAndRotationTrySnapToActor
Inherits: Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)ScrollRotate— Custom scroll-rotation behaviorSetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
| mClearanceSnapMeshVisualization | nullptr | this class |
| mConstructionRotation | FRotator::ZeroRotator | this class |
| mCreateClearanceSnapMeshVisualization | true | this class |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | this class |
Ceiling LightAFGCeilingLightHologram attach ptsneeds floor CheckValidPlacementSetHologramLocationAndRotationTrySnapToActor
Inherits: Ceiling Light › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | this class |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Conveyor AttachmentAFGConveyorAttachmentHologram attach ptsneeds floor CheckValidPlacementGetRotationStepSetHologramLocationAndRotationTrySnapToActor
Inherits: Conveyor Attachment › Factory › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | this class |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedConnection | nullptr | this class |
| mSnappedConveyor | nullptr | this class |
| mSnappedConveyorOffset | 0.0 | this class |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
| mSnappingConnectionIndex | -1 | this class |
| mUpgradedConveyorAttachment | nullptr | this class |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | this class |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Conveyor BeltAFGConveyorBeltHologram attach ptsneeds floor changed in 1.2CheckValidPlacementSetHologramLocationAndRotationTrySnapToActor
Inherits: Conveyor Belt › Spline › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
| mDefaultConveyorCeilingPoleRecipe | nullptr | this class |
| mDefaultConveyorWallPoleRecipe | nullptr | this class |
| mFlipWallPoleSnapDirection | false | this class |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | this class |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
| mUsingCutstomPoleRotation | false | this class |
Conveyor LiftAFGConveyorLiftHologram attach ptsneeds floor CheckValidPlacementGetRotationStepSetHologramLocationAndRotationTrySnapToActor
Inherits: Conveyor Lift › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | this class |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Conveyor Multi PoleAFGConveyorMultiPoleHologram attach ptsneeds floor standard behavior
Inherits: Conveyor Multi Pole › Buildable (base) › Buildable (base)
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Conveyor PoleAFGConveyorPoleHologram attach ptsneeds floor standard behavior
Inherits: Conveyor Pole › Pole › Factory › Buildable (base) › Buildable (base)
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Pole |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnapConnection | nullptr | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | this class |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | true | Pole |
Corner WallAFGCornerWallHologram attach ptsneeds floor TrySnapToActor
Inherits: Corner Wall › Factory Building › Buildable (base) › Buildable (base)
TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Factory Building |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
| mMaxZoopAmount | 9 | Factory Building |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
DecorAFGDecorHologram attach ptsneeds floor CheckValidPlacement
Inherits: Decor › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Docking StationAFGDockingStationHologram attach ptsneeds floor CheckValidPlacementScrollRotateTrySnapToActor
Inherits: Docking Station › Factory › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)ScrollRotate— Custom scroll-rotation behaviorTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSegmentEndPointSnapDistance | 800.0 | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
DroneAFGBuildableDroneHologram no generic snap flags CheckValidPlacementTrySnapToActor
Inherits: Drone › Vehicle › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Vehicle |
| mSnappedStation | nullptr | this class |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | Buildable (base) |
ElevatorAFGElevatorHologram attach ptsneeds floor GetRotationStepSetHologramLocationAndRotationTrySnapToActor
Inherits: Elevator › Buildable (base) › Buildable (base)
GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
| mFloorStopHologramRecipe | nullptr | this class |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedToElevator | nullptr | this class |
| mSnappedTop | false | this class |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Elevator Floor StopAFGElevatorFloorStopHologram attach ptsneeds floor CheckValidPlacementGetRotationStepSetHologramLocationAndRotationTrySnapToActor
Inherits: Elevator Floor Stop › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
| mUpgradedFloorStop | nullptr | this class |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
FactoryAFGFactoryHologram attach ptsneeds floor SetHologramLocationAndRotation
Inherits: Factory › Buildable (base) › Buildable (base)
SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically lived
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Factory BuildingAFGFactoryBuildingHologram attach ptsneeds floor CheckValidPlacement
Inherits: Factory Building › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | this class |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
| mMaxZoopAmount | 9 | this class |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
FenceAFGFenceHologram attach ptsneeds floor GetRotationStepTrySnapToActor
Inherits: Fence › Wall › Factory Building › Buildable (base) › Buildable (base)
GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Factory Building |
| mDefaultBlockedZoopDirections | 48 | this class |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
| mMaxZoopAmount | 9 | Factory Building |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mOnlyAllowLineZoop | false | Wall |
Rotation step mRotationStep | 15 | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
FloodlightAFGFloodlightHologram attach ptsneeds floor CheckValidPlacementGetRotationStepScrollRotateSetHologramLocationAndRotationTrySnapToActor
Inherits: Floodlight › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)ScrollRotate— Custom scroll-rotation behaviorSetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | true | this class |
FoundationAFGFoundationHologram attach ptsneeds floor CanSnapVerticallyGetRotationStepSetHologramLocationAndRotationTrySnapToActor
Inherits: Foundation › Factory Building › Buildable (base) › Buildable (base)
CanSnapVertically— Custom rule for vertical (stacking) snapsGetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
| mAllowCornerRotationMode | false | this class |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeVerticalZoop | nullptr | this class |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Factory Building |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Fine rotation step mFineTuneRotationStep | 5 | this class |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 85.0 | this class |
| mMaxZoopAmount | 9 | Factory Building |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mOnlyAllowLineZoop | false | this class |
Vertical hit zone mSnapVerticalHitZoneRatio | 0.25 | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Generic BuildableAFGGenericBuildableHologram floorceilingsidewallsattach ptswall-rotatefine rotneeds floor GetRotationStepTrySnapToActor
Inherits: Generic Buildable › Buildable (base) › Buildable (base)
GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Fine rotation mAllowGranularRotation | false | this class |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
Beam snapping mode mBeamSnappingMode | EBeamSnappingMode::BSM_None | this class |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Snaps to angled walls mCanSnapToAngularWalls | true | this class |
Snaps to ceilings mCanSnapToFoundationCeiling | false | this class |
Snaps to foundation tops mCanSnapToFoundationFloor | true | this class |
Snaps to foundation sides mCanSnapToFoundationSide | false | this class |
Snaps to walls mCanSnapToWalls | false | this class |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Foundation inset mFoundationSnappingInset | 0.0 | this class |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Rotates on walls mIsWallRotationAllowed | true | this class |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
Pillar snapping mode mPillarSnappingMode | EPillarSnappingMode::PSM_None | this class |
Snap axis mSnapAxis | EAxis::Z | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Wall offset mWallSnapOffset | FVector::ZeroVector | this class |
Geo Thermal GeneratorAFGGeoThermalGeneratorHologram attach ptsneeds floor standard behavior
Inherits: Geo Thermal Generator › Resource Extractor › Factory › Buildable (base) › Buildable (base)
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | Resource Extractor |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedExtractableResource | nullptr | Resource Extractor |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | Resource Extractor |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Jump PadAFGJumpPadHologram attach ptsneeds floor standard behavior
Inherits: Jump Pad › Factory › Buildable (base) › Buildable (base)
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Jump Pad LauncherAFGJumpPadLauncherHologram attach ptsneeds floor GetRotationStepScrollRotateSetHologramLocationAndRotationTrySnapToActor
Inherits: Jump Pad Launcher › Jump Pad › Factory › Buildable (base) › Buildable (base)
GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)ScrollRotate— Custom scroll-rotation behaviorSetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
| mDestinationMeshRotation | FRotator::ZeroRotator | this class |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
LadderAFGLadderHologram attach ptsneeds floor SetHologramLocationAndRotationTrySnapToActor
Inherits: Ladder › Buildable (base) › Buildable (base)
SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
| mLadderBottomSnapThreshold | 0.4 | this class |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
PassthroughAFGPassthroughHologram attach ptsneeds floor CheckValidPlacementSetHologramLocationAndRotationTrySnapToActor
Inherits: Passthrough › Factory › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
| mAllowMultiFoundationPassThrough | false | this class |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedBuildingThickness | 0.0 | this class |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Passthrough Pipe BaseAFGPassthroughPipeBaseHologram attach ptsneeds floor standard behavior
Inherits: Passthrough Pipe Base › Passthrough › Factory › Buildable (base) › Buildable (base)
| rule | value | comes from |
|---|---|---|
| mAllowMultiFoundationPassThrough | false | Passthrough |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedBuildingThickness | 0.0 | Passthrough |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Passthrough Pipe HyperAFGPassthroughPipeHyperHologram attach ptsneeds floor standard behavior
Inherits: Passthrough Pipe Hyper › Passthrough Pipe Base › Passthrough › Factory › Buildable (base) › Buildable (base)
| rule | value | comes from |
|---|---|---|
| mAllowMultiFoundationPassThrough | false | Passthrough |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedBuildingThickness | 0.0 | Passthrough |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
PillarAFGPillarHologram attach ptsneeds floor changed in 1.2CreateAttachmentPointTransformTrySnapToActor
Inherits: Pillar › Buildable (base) › Buildable (base)
CreateAttachmentPointTransform— Defines attachment-point frames in the parent's local space — orientation-inheritance sourceTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | this class |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Vertical snap bias mForceVerticalSnapThreshold | 0.5 | this class |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Pipe AttachmentAFGPipeAttachmentHologram attach ptsneeds floor CheckValidPlacementGetRotationStepScrollRotateSetHologramLocationAndRotationTrySnapToActor
Inherits: Pipe Attachment › Factory › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)ScrollRotate— Custom scroll-rotation behaviorSetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
| mAllowSnapToPipeline | true | this class |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
| mHasPipeRotationBuildStep | true | this class |
| mIncrementSnappedConnectionOnScroll | true | this class |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | this class |
| mPipeAttachmentInterfaceClass | nullptr | this class |
| mPipelineSnapOffset | FVector::ZeroVector | this class |
| mRotationAxis | EAxis::Z | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedConnectionComponent | nullptr | this class |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedPipe | nullptr | this class |
| mSnappedPipeOffset | 0.0 | this class |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Wall offset mWallSnapOffset | FVector2D(0, 75) | this class |
Pipe Hyper AttachmentAFGPipeHyperAttachmentHologram attach ptsneeds floor CheckValidPlacement
Inherits: Pipe Hyper Attachment › Pipe Attachment › Factory › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)
| rule | value | comes from |
|---|---|---|
| mAllowSnapToPipeline | true | Pipe Attachment |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
| mHasPipeRotationBuildStep | true | Pipe Attachment |
| mIncrementSnappedConnectionOnScroll | true | Pipe Attachment |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | Pipe Attachment |
| mPipeAttachmentInterfaceClass | nullptr | Pipe Attachment |
| mPipelineSnapOffset | FVector::ZeroVector | Pipe Attachment |
| mRotationAxis | EAxis::Z | Pipe Attachment |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedConnectionComponent | nullptr | Pipe Attachment |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedPipe | nullptr | Pipe Attachment |
| mSnappedPipeOffset | 0.0 | Pipe Attachment |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Wall offset mWallSnapOffset | FVector2D(0, 75) | Pipe Attachment |
Pipe PartAFGPipePartHologram attach ptsneeds floor CheckValidPlacementTrySnapToActor
Inherits: Pipe Part › Factory › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnapConnection | nullptr | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedConnectionComponent | nullptr | this class |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Pipe ReservoirAFGPipeReservoirHologram attach ptsneeds floor GetRotationStepTrySnapToActor
Inherits: Pipe Reservoir › Factory › Buildable (base) › Buildable (base)
GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
PipelineAFGPipelineHologram attach ptsneeds floor CheckValidPlacementSetHologramLocationAndRotationTrySnapToActor
Inherits: Pipeline › Spline › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
| mDefaultPipelineWallSupportRecipe | nullptr | this class |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mPassthroughSnapDirection | FVector::ZeroVector | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | this class |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Pipeline AttachmentAFGPipelineAttachmentHologram attach ptsneeds floor standard behavior
Inherits: Pipeline Attachment › Pipe Attachment › Factory › Buildable (base) › Buildable (base)
| rule | value | comes from |
|---|---|---|
| mAllowSnapToPipeline | true | Pipe Attachment |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
| mHasPipeRotationBuildStep | true | Pipe Attachment |
| mIncrementSnappedConnectionOnScroll | true | Pipe Attachment |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | Pipe Attachment |
| mPipeAttachmentInterfaceClass | nullptr | Pipe Attachment |
| mPipelineSnapOffset | FVector::ZeroVector | Pipe Attachment |
| mRotationAxis | EAxis::Z | Pipe Attachment |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedConnectionComponent | nullptr | Pipe Attachment |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedPipe | nullptr | Pipe Attachment |
| mSnappedPipeOffset | 0.0 | Pipe Attachment |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Wall offset mWallSnapOffset | FVector2D(0, 75) | Pipe Attachment |
Pipeline JunctionAFGPipelineJunctionHologram attach ptsneeds floor GetRotationStep
Inherits: Pipeline Junction › Pipeline Attachment › Pipe Attachment › Factory › Buildable (base) › Buildable (base)
GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)
| rule | value | comes from |
|---|---|---|
| mAllowSnapToPipeline | true | Pipe Attachment |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
| mHasPipeRotationBuildStep | false | this class |
| mIncrementSnappedConnectionOnScroll | false | this class |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | Pipe Attachment |
| mPipeAttachmentInterfaceClass | nullptr | Pipe Attachment |
| mPipelineSnapOffset | FVector::ZeroVector | Pipe Attachment |
| mRotationAxis | EAxis::Y | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedConnectionComponent | nullptr | Pipe Attachment |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedPipe | nullptr | Pipe Attachment |
| mSnappedPipeOffset | 0.0 | Pipe Attachment |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | true | this class |
Wall offset mWallSnapOffset | FVector2D(0, 75) | Pipe Attachment |
Pipeline PoleAFGPipelinePoleHologram attach ptsneeds floor SetHologramLocationAndRotation
Inherits: Pipeline Pole › Pole › Factory › Buildable (base) › Buildable (base)
SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically lived
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Pole |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnapConnection | nullptr | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | true | Pole |
Pipeline PumpAFGPipelinePumpHologram attach ptsneeds floor TrySnapToActor
Inherits: Pipeline Pump › Pipeline Attachment › Pipe Attachment › Factory › Buildable (base) › Buildable (base)
TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
| mAllowSnapToPipeline | true | Pipe Attachment |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
| mHasPipeRotationBuildStep | true | Pipe Attachment |
| mIncrementSnappedConnectionOnScroll | true | Pipe Attachment |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | Pipe Attachment |
| mPipeAttachmentInterfaceClass | nullptr | Pipe Attachment |
| mPipelineSnapOffset | FVector::ZeroVector | Pipe Attachment |
| mRotationAxis | EAxis::Z | Pipe Attachment |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedConnectionComponent | nullptr | Pipe Attachment |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedPipe | nullptr | Pipe Attachment |
| mSnappedPipeOffset | 0.0 | Pipe Attachment |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Wall offset mWallSnapOffset | FVector2D(0, 75) | Pipe Attachment |
PoleAFGPoleHologram attach ptsneeds floor SetHologramLocationAndRotation
Inherits: Pole › Factory › Buildable (base) › Buildable (base)
SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically lived
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | this class |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | true | this class |
Power PoleAFGPowerPoleHologram attach ptsneeds floor CheckValidPlacementSetHologramLocationAndRotationTrySnapToActor
Inherits: Power Pole › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Power Pole WallAFGPowerPoleWallHologram floorceilingsidewallsattach ptswall-rotatefine rotneeds floor CheckValidPlacementTrySnapToActor
Inherits: Power Pole Wall › Wall Attachment › Generic Buildable › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Fine rotation mAllowGranularRotation | false | Generic Buildable |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
Beam snapping mode mBeamSnappingMode | EBeamSnappingMode::BSM_None | Generic Buildable |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Snaps to angled walls mCanSnapToAngularWalls | true | Generic Buildable |
Snaps to ceilings mCanSnapToFoundationCeiling | false | Generic Buildable |
Snaps to foundation tops mCanSnapToFoundationFloor | false | Wall Attachment |
Snaps to foundation sides mCanSnapToFoundationSide | false | Generic Buildable |
Snaps to walls mCanSnapToWalls | true | Wall Attachment |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Foundation inset mFoundationSnappingInset | 0.0 | Generic Buildable |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Rotates on walls mIsWallRotationAllowed | true | Generic Buildable |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | Wall Attachment |
Pillar snapping mode mPillarSnappingMode | EPillarSnappingMode::PSM_None | Generic Buildable |
| mPowerTowerSnapConnection | nullptr | this class |
Snap axis mSnapAxis | EAxis::X | Wall Attachment |
| mSnapConnection | nullptr | this class |
| mSnapWire | nullptr | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Wall offset mWallSnapOffset | FVector::ZeroVector | Generic Buildable |
Power SwitchAFGPowerSwitchHologram attach ptsneeds floor standard behavior
Inherits: Power Switch › Buildable (base) › Buildable (base)
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | true | this class |
Power TowerAFGPowerTowerHologram attach ptsneeds floor standard behavior
Inherits: Power Tower › Factory › Buildable (base) › Buildable (base)
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Railroad AttachmentAFGRailroadAttachmentHologram attach ptsneeds floor TrySnapToActor
Inherits: Railroad Attachment › Buildable (base) › Buildable (base)
TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
| mMustSnap | false | this class |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedConnection | nullptr | this class |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Railroad SignalAFGRailroadSignalHologram attach ptsneeds floor CheckValidPlacementGetRotationStepTrySnapToActor
Inherits: Railroad Signal › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedConnection | nullptr | this class |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedRailroadTrack | nullptr | this class |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Railroad Switch ControlAFGRailroadSwitchControlHologram attach ptsneeds floor standard behavior
Inherits: Railroad Switch Control › Buildable (base) › Buildable (base)
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Railroad TrackAFGRailroadTrackHologram attach ptsneeds floor changed in 1.2CheckValidPlacementGetRotationStepScrollRotateSetHologramLocationAndRotationTrySnapToActor
Inherits: Railroad Track › Spline › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)ScrollRotate— Custom scroll-rotation behaviorSetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
| mFlipSnappedDirection | false | this class |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
| mHitFloor | FVector::ZeroVector | this class |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnapDistance | 500.0 | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedRailroadTrack | nullptr | this class |
| mSnappedRailroadTrackDistance | 0.0 | this class |
| mSnappedStartLocation | FVector::ZeroVector | this class |
| mSnappedStartTangent | FVector::ZeroVector | this class |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseCustomEndRotation | false | this class |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Railroad VehicleAFGRailroadVehicleHologram no generic snap flags CheckValidPlacementScrollRotateSetHologramLocationAndRotation
Inherits: Railroad Vehicle › Vehicle › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)ScrollRotate— Custom scroll-rotation behaviorSetHologramLocationAndRotation— Custom placement code — where rotation tricks historically lived
| rule | value | comes from |
|---|---|---|
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Vehicle |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | Buildable (base) |
Railroad Vehicle RerailAFGRailroadVehicleRerailHologram no generic snap flags standard behavior
RampAFGRampHologram attach ptsneeds floor standard behavior
Inherits: Ramp › Foundation › Factory Building › Buildable (base) › Buildable (base)
| rule | value | comes from |
|---|---|---|
| mAllowCornerRotationMode | false | Foundation |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeVerticalZoop | nullptr | Foundation |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Factory Building |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Fine rotation step mFineTuneRotationStep | 5 | Foundation |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 85.0 | Foundation |
| mMaxZoopAmount | 9 | Factory Building |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mOnlyAllowLineZoop | false | Foundation |
Vertical hit zone mSnapVerticalHitZoneRatio | 0.25 | Foundation |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Resource ExtractorAFGResourceExtractorHologram attach ptsneeds floor CheckValidPlacementSetHologramLocationAndRotationTrySnapToActor
Inherits: Resource Extractor › Factory › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedExtractableResource | nullptr | this class |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | this class |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Sign PoleAFGSignPoleHologram attach ptsneeds floor SetHologramLocationAndRotationTrySnapToActor
Inherits: Sign Pole › Pole › Factory › Buildable (base) › Buildable (base)
SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Pole |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | this class |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | true | Pole |
Snow CannonAFGBuildableSnowCannonHologram floorceilingsidewallsattach ptswall-rotatefine rotneeds floor GetRotationStepScrollRotateSetHologramLocationAndRotationTrySnapToActor
Inherits: Snow Cannon › Generic Buildable › Buildable (base) › Buildable (base)
GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)ScrollRotate— Custom scroll-rotation behaviorSetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Fine rotation mAllowGranularRotation | false | Generic Buildable |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
Beam snapping mode mBeamSnappingMode | EBeamSnappingMode::BSM_None | Generic Buildable |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Snaps to angled walls mCanSnapToAngularWalls | true | Generic Buildable |
Snaps to ceilings mCanSnapToFoundationCeiling | false | Generic Buildable |
Snaps to foundation tops mCanSnapToFoundationFloor | true | Generic Buildable |
Snaps to foundation sides mCanSnapToFoundationSide | false | Generic Buildable |
Snaps to walls mCanSnapToWalls | false | Generic Buildable |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Foundation inset mFoundationSnappingInset | 0.0 | Generic Buildable |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Rotates on walls mIsWallRotationAllowed | true | Generic Buildable |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
Pillar snapping mode mPillarSnappingMode | EPillarSnappingMode::PSM_None | Generic Buildable |
Snap axis mSnapAxis | EAxis::Z | Generic Buildable |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Wall offset mWallSnapOffset | FVector::ZeroVector | Generic Buildable |
Space ElevatorAFGSpaceElevatorHologram attach ptsneeds floor CheckValidPlacement
Inherits: Space Elevator › Factory › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
SplineAFGSplineHologram attach ptsneeds floor standard behavior
Inherits: Spline › Buildable (base) › Buildable (base)
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Spline Buildable SnapAFGSplineBuildableSnapHologram attach ptsneeds floor CheckValidPlacementGetRotationStepSetHologramLocationAndRotationTrySnapToActor
Inherits: Spline Buildable Snap › Factory › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedOffset | 0.0 | this class |
| mSnappedSplineBuildable | nullptr | this class |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Stackable PoleAFGStackablePoleHologram attach ptsneeds floor SetHologramLocationAndRotationTrySnapToActor
Inherits: Stackable Pole › Factory Building › Buildable (base) › Buildable (base)
SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Factory Building |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
| mMaxZoopAmount | 9 | Factory Building |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Stackable ShelfAFGStackableShelfHologram attach ptsneeds floor changed in 1.2TrySnapToActor
Inherits: Stackable Shelf › Factory Building › Buildable (base) › Buildable (base)
TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Factory Building |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
| mMaxZoopAmount | 9 | Factory Building |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Stackable StorageAFGStackableStorageHologram attach ptsneeds floor GetRotationStepTrySnapToActor
Inherits: Stackable Storage › Factory › Buildable (base) › Buildable (base)
GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
StairAFGStairHologram attach ptsneeds floor CheckValidPlacementTrySnapToActor
Inherits: Stair › Factory Building › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Factory Building |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
| mMaxZoopAmount | 9 | Factory Building |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Standalone SignAFGStandaloneSignHologram floorceilingsidewallsattach ptswall-rotatefine rotneeds floorpasses tilt changed in 1.2GetRotationStepSetHologramLocationAndRotationTrySnapToActor
Inherits: Standalone Sign › Generic Buildable › Buildable (base) › Buildable (base)
GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Fine rotation mAllowGranularRotation | false | Generic Buildable |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 10000.0 | this class |
Beam snapping mode mBeamSnappingMode | EBeamSnappingMode::BSM_AllSides | this class |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Snaps to angled walls mCanSnapToAngularWalls | true | Generic Buildable |
Snaps to ceilings mCanSnapToFoundationCeiling | false | Generic Buildable |
Snaps to foundation tops mCanSnapToFoundationFloor | true | Generic Buildable |
Snaps to foundation sides mCanSnapToFoundationSide | false | Generic Buildable |
Snaps to walls mCanSnapToWalls | false | Generic Buildable |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Foundation inset mFoundationSnappingInset | 0.0 | Generic Buildable |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Rotates on walls mIsWallRotationAllowed | true | Generic Buildable |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
| mMaxZoopAmount | 9 | this class |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
Pillar snapping mode mPillarSnappingMode | EPillarSnappingMode::PSM_AllSides | this class |
Snap axis mSnapAxis | EAxis::Z | Generic Buildable |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | true | this class |
Wall offset mWallSnapOffset | FVector(50, 0, 0) | this class |
Storage BoxAFGStorageBoxHologram attach ptsneeds floor CreateAttachmentPointTransformScrollRotate
Inherits: Storage Box › Buildable (base) › Buildable (base)
CreateAttachmentPointTransform— Defines attachment-point frames in the parent's local space — orientation-inheritance sourceScrollRotate— Custom scroll-rotation behavior
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | false | this class |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Trading PostAFGTradingPostHologram attach ptsneeds floor CheckValidPlacementSetHologramLocationAndRotation
Inherits: Trading Post › Factory › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically lived
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Train PlatformAFGTrainPlatformHologram attach ptsneeds floor GetRotationStepSetHologramLocationAndRotationTrySnapToActor
Inherits: Train Platform › Factory › Buildable (base) › Buildable (base)
GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mRequireSnapToPlatform | false | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Train StationAFGTrainStationHologram attach ptsneeds floor CheckValidPlacementSetHologramLocationAndRotation
Inherits: Train Station › Train Platform › Factory › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically lived
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mRequireSnapToPlatform | false | Train Platform |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
VehicleAFGVehicleHologram no generic snap flags CheckValidPlacementSetHologramLocationAndRotation
Inherits: Vehicle › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically lived
| rule | value | comes from |
|---|---|---|
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | this class |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | Buildable (base) |
Vehicle Path SegmentAFGVehiclePathSegmentHologram attach ptsneeds floor CheckValidPlacementGetRotationStepScrollRotateSetHologramLocationAndRotationTrySnapToActor
Inherits: Vehicle Path Segment › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)ScrollRotate— Custom scroll-rotation behaviorSetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
WalkwayAFGWalkwayHologram attach ptsneeds floor changed in 1.2TrySnapToActor
Inherits: Walkway › Factory Building › Buildable (base) › Buildable (base)
TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Factory Building |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
| mMaxZoopAmount | 9 | Factory Building |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mOnlyAllowLineZoop | false | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
WallAFGWallHologram attach ptsneeds floor changed in 1.2GetRotationStepScrollRotateTrySnapToActor
Inherits: Wall › Factory Building › Buildable (base) › Buildable (base)
GetRotationStep— Custom rotation increment logic (why some things round to whole degrees and others don't)ScrollRotate— Custom scroll-rotation behaviorTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Factory Building |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
| mMaxZoopAmount | 9 | Factory Building |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mOnlyAllowLineZoop | false | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Wall AttachmentAFGWallAttachmentHologram floorceilingsidewallsattach ptswall-rotatefine rotneeds floor CheckValidPlacementSetHologramLocationAndRotation
Inherits: Wall Attachment › Generic Buildable › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically lived
| rule | value | comes from |
|---|---|---|
Fine rotation mAllowGranularRotation | false | Generic Buildable |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
Beam snapping mode mBeamSnappingMode | EBeamSnappingMode::BSM_None | Generic Buildable |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Snaps to angled walls mCanSnapToAngularWalls | true | Generic Buildable |
Snaps to ceilings mCanSnapToFoundationCeiling | false | Generic Buildable |
Snaps to foundation tops mCanSnapToFoundationFloor | false | this class |
Snaps to foundation sides mCanSnapToFoundationSide | false | Generic Buildable |
Snaps to walls mCanSnapToWalls | true | this class |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Foundation inset mFoundationSnappingInset | 0.0 | Generic Buildable |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Rotates on walls mIsWallRotationAllowed | true | Generic Buildable |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | this class |
Pillar snapping mode mPillarSnappingMode | EPillarSnappingMode::PSM_None | Generic Buildable |
Snap axis mSnapAxis | EAxis::X | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Wall offset mWallSnapOffset | FVector::ZeroVector | Generic Buildable |
Wall PassthroughAFGWallPassthroughHologram attach ptsneeds floor TrySnapToActor
Inherits: Wall Passthrough › Buildable (base) › Buildable (base)
TrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | true | Buildable (base) |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | true | Buildable (base) |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Water PumpAFGWaterPumpHologram attach ptsneeds floor CheckValidPlacementSetHologramLocationAndRotationTrySnapToActor
Inherits: Water Pump › Resource Extractor › Factory › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)SetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | Resource Extractor |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedExtractableResource | nullptr | Resource Extractor |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | Resource Extractor |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Wheeled VehicleAFGWheeledVehicleHologram no generic snap flags changed in 1.2ScrollRotateSetHologramLocationAndRotationTrySnapToActor
Inherits: Wheeled Vehicle › Vehicle › Buildable (base)
ScrollRotate— Custom scroll-rotation behaviorSetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | false | Vehicle |
| mSnappedPathNode | nullptr | this class |
| mSnappedPathSegment | nullptr | this class |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | Buildable (base) |
WireAFGWireHologram attach ptsneeds floor CheckValidPlacementScrollRotateSetHologramLocationAndRotationTrySnapToActor
Inherits: Wire › Buildable (base) › Buildable (base)
CheckValidPlacement— Custom validity rules (can allow placements the base game would refuse)ScrollRotate— Custom scroll-rotation behaviorSetHologramLocationAndRotation— Custom placement code — where rotation tricks historically livedTrySnapToActor— Custom code deciding when and how this snaps to another buildable
| rule | value | comes from |
|---|---|---|
| mActiveSnapConnection | nullptr | this class |
Attach grab distance mAttachmentPointSnapDistanceThreshold | 500.0 | Buildable (base) |
| mBuildModeZoop | nullptr | Buildable (base) |
Rotates on attach point mCanRotateAroundAttachmentPoint | true | Buildable (base) |
Uses attachment points mCanSnapWithAttachmentPoints | true | Buildable (base) |
| mClearanceSnapMeshVisualization | nullptr | Buildable (base) |
| mConstructionRotation | FRotator::ZeroRotator | Buildable (base) |
| mCreateClearanceSnapMeshVisualization | true | Buildable (base) |
| mDefaultBlockedZoopDirections | 0 | Buildable (base) |
| mDefaultPowerPoleWallRecipe | nullptr | this class |
Grid size mGridSnapSize | 100.0 | Buildable (base) |
Max floor steepness mMaxPlacementFloorAngle | 35.0 | Buildable (base) |
Attachment points only mMustSnapToAttachmentPoint | false | Buildable (base) |
Needs a floor mNeedsValidFloor | false | this class |
| mPowerPoleWall | nullptr | this class |
| mSnappedBuilding | nullptr | Buildable (base) |
| mSnappedFloor | nullptr | Buildable (base) |
| mSnappedWall | nullptr | Buildable (base) |
Clearance-overlap snap mUseBuildClearanceOverlapSnapp | false | this class |
| mUseDefaultZoopImplementation | false | Buildable (base) |
Gradual foundation rotation mUseGradualFoundationRotations | false | Buildable (base) |
Per-buildable snap rules (589 buildables, from the game files)
Alien Power BuildingBuild_AlienPowerBuilding_C 3 snap pts FGBuildablePowerBooster
Native: FGBuildablePowerBooster · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/AlienPower/Build_AlienPowerBuilding.uasset
Assembler Mk1Build_AssemblerMk1_C no per-asset snap changes FGBuildableManufacturer
Native: FGBuildableManufacturer · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.uasset
Automated Work BenchBuild_AutomatedWorkBench_C no per-asset snap changes FGBuildableAutomatedWorkBench
Native: FGBuildableAutomatedWorkBench · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/AutomatedWorkBench/Build_AutomatedWorkBench.uasset
Barrier CornerBuild_Barrier_Corner_C no per-asset snap changes Barrier Corner
Native: FGBuildableBarrierCorner · Hologram: Holo_Barrier_Corner_C → FGBarrierCornerHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_Barrier_Corner.uasset
Barrier Low 01Build_Barrier_Low_01_C no per-asset snap changes Fence
Native: FGBuildableWallLightweight · Hologram: Holo_Barrier_C → FGFenceHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Barrier/Build_Barrier_Low_01.uasset
Barrier Tall 01Build_Barrier_Tall_01_C no per-asset snap changes Fence
Native: FGBuildableWallLightweight · Hologram: Holo_Barrier_C → FGFenceHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Barrier/Build_Barrier_Tall_01.uasset
BeamBuild_Beam_C no per-asset snap changes Beam
Native: FGBuildableBeam · Hologram: Holo_Beam_C → FGBeamHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Beams/Build_Beam.uasset
Beam CableBuild_Beam_Cable_C no per-asset snap changes Beam
Native: FGBuildableBeam · Hologram: Holo_Beam_C → FGBeamHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Cable.uasset
Beam Cable ClusterBuild_Beam_Cable_Cluster_C no per-asset snap changes Beam
Native: FGBuildableBeam · Hologram: Holo_Beam_C → FGBeamHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Cable_Cluster.uasset
Beam ConcreteBuild_Beam_Concrete_C no per-asset snap changes Beam
Native: FGBuildableBeam · Hologram: Holo_Beam_C → FGBeamHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Concrete.uasset
Beam ConnectorBuild_Beam_Connector_C 1 snap pts Generic Buildable
Native: FGBuildableFactoryBuilding · Hologram: Holo_BeamConnector_C → FGGenericBuildableHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Connector.uasset
Beam Connector DoubleBuild_Beam_Connector_Double_C 1 snap pts Generic Buildable
Native: FGBuildableFactoryBuilding · Hologram: Holo_BeamConnector_C → FGGenericBuildableHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Connector_Double.uasset
Beam CrossBuild_Beam_Cross_C no per-asset snap changes Beam
Native: FGBuildableBeam · Hologram: Holo_Beam_C → FGBeamHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Cross.uasset
Beam HBuild_Beam_H_C no per-asset snap changes Beam
Native: FGBuildableBeam · Hologram: Holo_Beam_C → FGBeamHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Beams/Build_Beam_H.uasset
Beam PaintedBuild_Beam_Painted_C no per-asset snap changes Beam
Native: FGBuildableBeam · Hologram: Holo_Beam_C → FGBeamHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Painted.uasset
Beam Prototype 01Build_Beam_Prototype_01_C no per-asset snap changes Beam
Native: FGBuildableBeam · Hologram: Holo_Beam_C → FGBeamHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Prototype_01.uasset
Beam ShelfBuild_Beam_Shelf_C no per-asset snap changes Beam
Native: FGBuildableBeam · Hologram: Holo_Beam_C → FGBeamHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Shelf.uasset
Beam SupportBuild_Beam_Support_C 1 snap pts Generic Buildable
Native: FGBuildableFactoryBuilding · Hologram: Holo_Beam_Support_C → FGGenericBuildableHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Beams/Build_Beam_Support.uasset
Big Garage Door 16x8Build_BigGarageDoor_16x8_C no per-asset snap changes Wall
Native: FGBuildableDoor · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Doors/Build_BigGarageDoor_16x8.uasset
Big Garage Door 16x8 ConcreteBuild_BigGarageDoor_16x8_Concrete_C no per-asset snap changes Wall
Native: FGBuildableDoor · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Doors/Build_BigGarageDoor_16x8_Concrete.uasset
Big Garage Door 16x8 SteelBuild_BigGarageDoor_16x8_Steel_C no per-asset snap changes Wall
Native: FGBuildableDoor · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Doors/Build_BigGarageDoor_16x8_Steel.uasset
BlenderBuild_Blender_C 11 snap pts FGBuildableManufacturer
Native: FGBuildableManufacturer · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Blender/Build_Blender.uasset
BlueprintBuild_Blueprint_C no per-asset snap changes Blueprint
Native: FGBuildable · Hologram: Holo_Blueprint_C → FGBlueprintHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/BlueprintBuildable/Build_Blueprint.uasset
Blueprint DesignerBuild_BlueprintDesigner_C no per-asset snap changes Blueprint Designer
Native: FGBuildableBlueprintDesigner · Hologram: Holo_BlueprintDesigner_C → FGBlueprintDesignerHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/BlueprintDesigner/Build_BlueprintDesigner.uasset
Blueprint Designer MK2Build_BlueprintDesigner_MK2_C no per-asset snap changes Blueprint Designer
Native: FGBuildableBlueprintDesigner · Hologram: Holo_BlueprintDesigner_C → FGBlueprintDesignerHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/BlueprintDesigner/Build_BlueprintDesigner_MK2.uasset
Blueprint Designer Mk3Build_BlueprintDesigner_Mk3_C no per-asset snap changes Blueprint Designer
Native: FGBuildableBlueprintDesigner · Hologram: Holo_BlueprintDesigner_Mk3_C → FGBlueprintDesignerHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/BlueprintDesigner/Build_BlueprintDesigner_Mk3.uasset
Catwalk CornerBuild_CatwalkCorner_C no snap: Front, Left FGBuildableWalkwayLightweight
Native: FGBuildableWalkwayLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkCorner.uasset
Catwalk CrossBuild_CatwalkCross_C no per-asset snap changes Walkway
Native: FGBuildableWalkwayLightweight · Hologram: Holo_WalkwayCross_C → FGWalkwayHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkCross.uasset
Catwalk RampBuild_CatwalkRamp_C no snap: Right, Left Walkway
Native: FGBuildableWalkwayLightweight · Hologram: Holo_WalkwayStraight_C → FGWalkwayHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkRamp.uasset
Catwalk StairsBuild_CatwalkStairs_C no snap: Right, Left Walkway
Native: FGBuildableWalkwayLightweight · Hologram: Holo_WalkwayStraight_C → FGWalkwayHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkStairs.uasset
Catwalk StraightBuild_CatwalkStraight_C no snap: Right, Left Walkway
Native: FGBuildableWalkwayLightweight · Hologram: Holo_WalkwayStraight_C → FGWalkwayHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkStraight.uasset
Catwalk TBuild_CatwalkT_C no snap: Front Walkway
Native: FGBuildableWalkwayLightweight · Hologram: Holo_WalkwayT_C → FGWalkwayHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Catwalk/Build_CatwalkT.uasset
Ceiling LightBuild_CeilingLight_C no per-asset snap changes Ceiling Light
Native: FGBuildableLightSource · Hologram: Holo_CeilingLight_C → FGCeilingLightHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CeilingLight/Build_CeilingLight.uasset
Central StorageBuild_CentralStorage_C 4 snap pts Stackable Storage
Native: FGCentralStorageContainer · Hologram: (native default) → FGStackableStorageHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CentralStorage/Build_CentralStorage.uasset
Chain Link FenceBuild_ChainLinkFence_C no per-asset snap changes Fence
Native: FGBuildableWallLightweight · Hologram: Holo_Barrier_C → FGFenceHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/TarpFence/Build_ChainLinkFence.uasset
Cheat Fluid PumpBuild_CheatFluidPump_C no per-asset snap changes Pipeline Pump
Native: FGBuildablePipelinePump · Hologram: Holo_PipelinePump_C → FGPipelinePumpHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CheatFluidPump/Build_CheatFluidPump.uasset
Cheat Power SourceBuild_CheatPowerSource_C no per-asset snap changes FGBuildableFactory
Native: FGBuildableFactory · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CheatPowerSource/Build_CheatPowerSource.uasset
Cheat Train Teleport StationBuild_CheatTrainTeleportStation_C no per-asset snap changes Train Station
Native: FGBuildableRailroadStation · Hologram: Holo_TrainStation_C → FGTrainStationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Train/Station/Build_CheatTrainTeleportStation.uasset
Concrete Barrier 01Build_Concrete_Barrier_01_C no per-asset snap changes Fence
Native: FGBuildableWallLightweight · Hologram: Holo_Barrier_C → FGFenceHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_Concrete_Barrier_01.uasset
Concrete Concave Round Foundation 8x1Build_ConcreteConcaveRoundFoundation_8x1_C no snap: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_ConcreteConcaveRoundFoundation_8x1.uasset
Constructor Mk1Build_ConstructorMk1_C 2 snap pts FGBuildableManufacturer
Native: FGBuildableManufacturer · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.uasset
ConverterBuild_Converter_C no per-asset snap changes FGBuildableManufacturerVariablePower
Native: FGBuildableManufacturerVariablePower · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Converter/Build_Converter.uasset
Conveyor Attachment MergerBuild_ConveyorAttachmentMerger_C hologram override Conveyor Attachment
Native: FGBuildableAttachmentMerger · Hologram: Holo_ConveyorAttachment_C → FGConveyorAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CA_Merger/Build_ConveyorAttachmentMerger.uasset
Conveyor Attachment Merger LiftBuild_ConveyorAttachmentMergerLift_C hologram override Conveyor Attachment
Native: FGBuildableAttachmentMerger · Hologram: Holo_ConveyorAttachment_C → FGConveyorAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CA_MergerLift/Build_ConveyorAttachmentMergerLift.uasset
Conveyor Attachment Merger PriorityBuild_ConveyorAttachmentMergerPriority_C hologram override Conveyor Attachment
Native: FGBuildableMergerPriority · Hologram: Holo_ConveyorAttachment_C → FGConveyorAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CA_MergerPriority/Build_ConveyorAttachmentMergerPriority.uasset
Conveyor Attachment Merger Priority LiftBuild_ConveyorAttachmentMergerPriorityLift_C hologram override Conveyor Attachment
Native: FGBuildableMergerPriority · Hologram: Holo_ConveyorAttachment_C → FGConveyorAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CA_MergerLiftPriority/Build_ConveyorAttachmentMergerPriorityLift.uasset
Conveyor Attachment SplitterBuild_ConveyorAttachmentSplitter_C hologram override Conveyor Attachment
Native: FGBuildableAttachmentSplitter · Hologram: Holo_ConveyorAttachment_C → FGConveyorAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CA_Splitter/Build_ConveyorAttachmentSplitter.uasset
Conveyor Attachment Splitter LiftBuild_ConveyorAttachmentSplitterLift_C hologram override Conveyor Attachment
Native: FGBuildableAttachmentSplitter · Hologram: Holo_ConveyorAttachment_C → FGConveyorAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CA_SplitterLift/Build_ConveyorAttachmentSplitterLift.uasset
Conveyor Attachment Splitter ProgrammableBuild_ConveyorAttachmentSplitterProgrammable_C hologram override Conveyor Attachment
Native: FGBuildableSplitterSmart · Hologram: Holo_ConveyorAttachment_C → FGConveyorAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CA_SplitterProgrammable/Build_ConveyorAttachmentSplitterProgrammable.uasset
Conveyor Attachment Splitter Programmable LiftBuild_ConveyorAttachmentSplitterProgrammableLift_C hologram override Conveyor Attachment
Native: FGBuildableSplitterSmart · Hologram: Holo_ConveyorAttachment_C → FGConveyorAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CA_SplitterLiftProgrammable/Build_ConveyorAttachmentSplitterProgrammableLift.uasset
Conveyor Attachment Splitter SmartBuild_ConveyorAttachmentSplitterSmart_C hologram override Conveyor Attachment
Native: FGBuildableSplitterSmart · Hologram: Holo_ConveyorAttachment_C → FGConveyorAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CA_SplitterSmart/Build_ConveyorAttachmentSplitterSmart.uasset
Conveyor Attachment Splitter Smart LiftBuild_ConveyorAttachmentSplitterSmartLift_C hologram override Conveyor Attachment
Native: FGBuildableSplitterSmart · Hologram: Holo_ConveyorAttachment_C → FGConveyorAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/CA_SplitterLiftSmart/Build_ConveyorAttachmentSplitterSmartLift.uasset
Conveyor Belt Mk1Build_ConveyorBeltMk1_C no per-asset snap changes Conveyor Belt
Native: FGBuildableConveyorBelt · Hologram: Holo_ConveyorBelt_C → FGConveyorBeltHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorBeltMk1/Build_ConveyorBeltMk1.uasset
Conveyor Belt Mk2Build_ConveyorBeltMk2_C no per-asset snap changes Conveyor Belt
Native: FGBuildableConveyorBelt · Hologram: Holo_ConveyorBelt_C → FGConveyorBeltHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorBeltMk2/Build_ConveyorBeltMk2.uasset
Conveyor Belt Mk3Build_ConveyorBeltMk3_C no per-asset snap changes Conveyor Belt
Native: FGBuildableConveyorBelt · Hologram: Holo_ConveyorBelt_C → FGConveyorBeltHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorBeltMk3/Build_ConveyorBeltMk3.uasset
Conveyor Belt Mk4Build_ConveyorBeltMk4_C no per-asset snap changes Conveyor Belt
Native: FGBuildableConveyorBelt · Hologram: Holo_ConveyorBelt_C → FGConveyorBeltHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorBeltMk4/Build_ConveyorBeltMk4.uasset
Conveyor Belt Mk5Build_ConveyorBeltMk5_C no per-asset snap changes Conveyor Belt
Native: FGBuildableConveyorBelt · Hologram: Holo_ConveyorBelt_C → FGConveyorBeltHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorBeltMk5/Build_ConveyorBeltMk5.uasset
Conveyor Belt Mk6Build_ConveyorBeltMk6_C no per-asset snap changes Conveyor Belt
Native: FGBuildableConveyorBelt · Hologram: Holo_ConveyorBelt_C → FGConveyorBeltHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorBeltMk6/Build_ConveyorBeltMk6.uasset
Conveyor Ceiling AttachmentBuild_ConveyorCeilingAttachment_C 1 snap pts Wall Attachment
Native: FGBuildablePoleBase · Hologram: Holo_ConveyorCeilingAttachment_C → FGWallAttachmentHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorPoleWall/Build_ConveyorCeilingAttachment.uasset
Conveyor Lift Mk1Build_ConveyorLiftMk1_C no per-asset snap changes Conveyor Lift
Native: FGBuildableConveyorLift · Hologram: Holo_ConveyorLift_C → FGConveyorLiftHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorLiftMk1/Build_ConveyorLiftMk1.uasset
Conveyor Lift Mk2Build_ConveyorLiftMk2_C no per-asset snap changes Conveyor Lift
Native: FGBuildableConveyorLift · Hologram: Holo_ConveyorLift_C → FGConveyorLiftHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorLiftMk2/Build_ConveyorLiftMk2.uasset
Conveyor Lift Mk3Build_ConveyorLiftMk3_C no per-asset snap changes Conveyor Lift
Native: FGBuildableConveyorLift · Hologram: Holo_ConveyorLift_C → FGConveyorLiftHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorLiftMk3/Build_ConveyorLiftMk3.uasset
Conveyor Lift Mk4Build_ConveyorLiftMk4_C no per-asset snap changes Conveyor Lift
Native: FGBuildableConveyorLift · Hologram: Holo_ConveyorLift_C → FGConveyorLiftHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorLiftMk4/Build_ConveyorLiftMk4.uasset
Conveyor Lift Mk5Build_ConveyorLiftMk5_C no per-asset snap changes Conveyor Lift
Native: FGBuildableConveyorLift · Hologram: Holo_ConveyorLift_C → FGConveyorLiftHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorLiftMk5/Build_ConveyorLiftMk5.uasset
Conveyor Lift Mk6Build_ConveyorLiftMk6_C no per-asset snap changes Conveyor Lift
Native: FGBuildableConveyorLift · Hologram: Holo_ConveyorLift_C → FGConveyorLiftHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorLiftMk6/Build_ConveyorLiftMk6.uasset
Conveyor MonitorBuild_ConveyorMonitor_C no per-asset snap changes Spline Buildable Snap
Native: FGBuildableConveyorMonitor · Hologram: Holo_ConveyorMonitor_C → FGSplineBuildableSnapHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorMonitor/Build_ConveyorMonitor.uasset
Conveyor PoleBuild_ConveyorPole_C mSnapOnly0: {"ObjectName": "FGFactoryConnectionComponent'Default__Build_ConveyorPole_C:SnapOnly0'", "ObjectPath": "/Game/FactoryGame/Buildable/Factory/ConveyorPole/Build_ConveyorPole.4"} Conveyor Pole
Native: FGBuildablePoleConveyor · Hologram: Holo_ConveyorPole_C → FGConveyorPoleHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorPole/Build_ConveyorPole.uasset
Conveyor Pole StackableBuild_ConveyorPoleStackable_C no per-asset snap changes Stackable Pole
Native: FGBuildablePoleStackable · Hologram: Holo_ConveyorStackable_C → FGStackablePoleHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorPoleStackable/Build_ConveyorPoleStackable.uasset
Conveyor Pole WallBuild_ConveyorPoleWall_C no per-asset snap changes Wall Attachment
Native: FGBuildable · Hologram: Holo_ConveyorWallAttachment_C → FGWallAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ConveyorPoleWall/Build_ConveyorPoleWall.uasset
Conveyor Wall HoleBuild_ConveyorWallHole_C no per-asset snap changes Wall Attachment
Native: FGBuildable · Hologram: Holo_ConveyorWallHole_C → FGWallAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/ConveyorHole/Build_ConveyorWallHole.uasset
Door MiddleBuild_DoorMiddle_C no per-asset snap changes Wall
Native: FGBuildableWall · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Prototype/Buildable/Doors/Build_DoorMiddle.uasset
Down Quarter Pipe Asphalt 8x4Build_DownQuarterPipe_Asphalt_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_DownQuarterPipe_Asphalt_8x4.uasset
Down Quarter Pipe Concrete 8x4Build_DownQuarterPipe_Concrete_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_DownQuarterPipe_Concrete_8x4.uasset
Down Quarter Pipe Concrete Polished 8x4Build_DownQuarterPipe_ConcretePolished_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_DownQuarterPipe_ConcretePolished_8x4.uasset
Down Quarter Pipe Grip 8x4Build_DownQuarterPipe_Grip_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_DownQuarterPipe_Grip_8x4.uasset
Down Quarter Pipe In Corner Asphalt 8x4Build_DownQuarterPipeInCorner_Asphalt_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_DownQuarterPipeInCorner_Asphalt_8x4.uasset
Down Quarter Pipe In Corner Concrete 8x4Build_DownQuarterPipeInCorner_Concrete_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_DownQuarterPipeInCorner_Concrete_8x4.uasset
Down Quarter Pipe In Corner Concrete Polished 8x4Build_DownQuarterPipeInCorner_ConcretePolished_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_DownQuarterPipeInCorner_ConcretePolished_8x4.uasset
Down Quarter Pipe In Corner Grip 8x4Build_DownQuarterPipeInCorner_Grip_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_DownQuarterPipeInCorner_Grip_8x4.uasset
Down Quarter Pipe Out Corner Asphalt 8x4Build_DownQuarterPipeOutCorner_Asphalt_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_DownQuarterPipeOutCorner_Asphalt_8x4.uasset
Down Quarter Pipe Out Corner Concrete 8x4Build_DownQuarterPipeOutCorner_Concrete_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_DownQuarterPipeOutCorner_Concrete_8x4.uasset
Down Quarter Pipe Out Corner Concrete Polished 8x4Build_DownQuarterPipeOutCorner_ConcretePolished_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_DownQuarterPipeOutCorner_ConcretePolished_8x4.uasset
Down Quarter Pipe Out Corner Grip 8x4Build_DownQuarterPipeOutCorner_Grip_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_DownQuarterPipeOutCorner_Grip_8x4.uasset
Drone StationBuild_DroneStation_C 7 snap pts FGBuildableDroneStation
Native: FGBuildableDroneStation · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/DroneStation/Build_DroneStation.uasset
ElevatorBuild_Elevator_C no per-asset snap changes Elevator
Native: FGBuildableElevator · Hologram: Holo_Elevator_C → FGElevatorHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Elevator/Build_Elevator.uasset
Elevator Floor StopBuild_ElevatorFloorStop_C no per-asset snap changes Elevator Floor Stop
Native: FGBuildableElevatorFloorStop · Hologram: Holo_ElevatorFloorStop_C → FGElevatorFloorStopHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Elevator/Build_ElevatorFloorStop.uasset
Fence 01Build_Fence_01_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Railing_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_Fence_01.uasset
Fence Ramp 8x1 LBuild_FenceRamp_8x1_L_C no per-asset snap changes FGBuildableWallLightweight
Native: FGBuildableWallLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_FenceRamp_8x1_L.uasset
Fence Ramp 8x1 RBuild_FenceRamp_8x1_R_C no per-asset snap changes FGBuildableWallLightweight
Native: FGBuildableWallLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_FenceRamp_8x1_R.uasset
Fence Ramp 8x2 LBuild_FenceRamp_8x2_L_C no per-asset snap changes FGBuildableWallLightweight
Native: FGBuildableWallLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_FenceRamp_8x2_L.uasset
Fence Ramp 8x2 RBuild_FenceRamp_8x2_R_C no per-asset snap changes FGBuildableWallLightweight
Native: FGBuildableWallLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_FenceRamp_8x2_R.uasset
Fence Ramp 8x4 LBuild_FenceRamp_8x4_L_C no per-asset snap changes FGBuildableWallLightweight
Native: FGBuildableWallLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_FenceRamp_8x4_L.uasset
Fence Ramp 8x4 RBuild_FenceRamp_8x4_R_C no per-asset snap changes FGBuildableWallLightweight
Native: FGBuildableWallLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_FenceRamp_8x4_R.uasset
Flat Frame 01Build_Flat_Frame_01_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_Flat_Frame_01.uasset
Floodlight PoleBuild_FloodlightPole_C 3 snap pts Floodlight
Native: FGBuildableFloodlight · Hologram: Holo_FloodLightPole_C → FGFloodlightHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Floodlight/Build_FloodlightPole.uasset
Floodlight WallBuild_FloodlightWall_C no per-asset snap changes Floodlight
Native: FGBuildableFloodlight · Hologram: Holo_FloodLightWall_C → FGFloodlightHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Floodlight/Build_FloodlightWall.uasset
Fluid Truck StationBuild_FluidTruckStation_C no per-asset snap changes Docking Station
Native: FGBuildableDockingStation · Hologram: (native default) → FGDockingStationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/TruckStation/Build_FluidTruckStation.uasset
Foundation 8x1 01Build_Foundation_8x1_01_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.uasset
Foundation 8x2 01Build_Foundation_8x2_01_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x2_01.uasset
Foundation 8x4 01Build_Foundation_8x4_01_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x4_01.uasset
Foundation 8x4 Cheat GreenBuild_Foundation_8x4_Cheat_Green_C no per-asset snap changes FGBuildableFoundation
Native: FGBuildableFoundation · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Foundation_8x4_Cheat_Green.uasset
Foundation Asphalt 8x1Build_Foundation_Asphalt_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Foundation_Asphalt_8x1.uasset
Foundation Asphalt 8x2Build_Foundation_Asphalt_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Foundation_Asphalt_8x2.uasset
Foundation Asphalt 8x4Build_Foundation_Asphalt_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Foundation_Asphalt_8x4.uasset
Foundation Concrete 8x1Build_Foundation_Concrete_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Foundation_Concrete_8x1.uasset
Foundation Concrete 8x2Build_Foundation_Concrete_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Foundation_Concrete_8x2.uasset
Foundation Concrete 8x4Build_Foundation_Concrete_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Foundation_Concrete_8x4.uasset
Foundation Concrete Polished 8x1Build_Foundation_ConcretePolished_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Foundation_ConcretePolished_8x1.uasset
Foundation Concrete Polished 8x2 2Build_Foundation_ConcretePolished_8x2_2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Foundation_ConcretePolished_8x2_2.uasset
Foundation Concrete Polished 8x4Build_Foundation_ConcretePolished_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Foundation_ConcretePolished_8x4.uasset
Foundation Frame 01Build_Foundation_Frame_01_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_Foundation_Frame_01.uasset
Foundation Glass 01Build_FoundationGlass_01_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_FoundationGlass_01.uasset
Foundation Metal 8x1Build_Foundation_Metal_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Foundation_Metal_8x1.uasset
Foundation Metal 8x2Build_Foundation_Metal_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Foundation_Metal_8x2.uasset
Foundation Metal 8x4Build_Foundation_Metal_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Foundation_Metal_8x4.uasset
Foundation Passthrough HypertubeBuild_FoundationPassthrough_Hypertube_C no per-asset snap changes Passthrough Pipe Hyper
Native: FGBuildablePassthroughPipeHyper · Hologram: (native default) → FGPassthroughPipeHyperHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/FoundationPassthrough/Build_FoundationPassthrough_Hypertube.uasset
Foundation Passthrough LiftBuild_FoundationPassthrough_Lift_C no per-asset snap changes Passthrough
Native: FGBuildablePassthrough · Hologram: (native default) → FGPassthroughHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/FoundationPassthrough/Build_FoundationPassthrough_Lift.uasset
Foundation Passthrough PipeBuild_FoundationPassthrough_Pipe_C no per-asset snap changes Passthrough
Native: FGBuildablePassthrough · Hologram: (native default) → FGPassthroughHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/FoundationPassthrough/Build_FoundationPassthrough_Pipe.uasset
Foundry Mk1Build_FoundryMk1_C 4 snap pts FGBuildableManufacturer
Native: FGBuildableManufacturer · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.uasset
Fracking ExtractorBuild_FrackingExtractor_C no per-asset snap changes FGBuildableFrackingExtractor
Native: FGBuildableFrackingExtractor · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/FrackingExtractor/Build_FrackingExtractor.uasset
Fracking SmasherBuild_FrackingSmasher_C no per-asset snap changes FGBuildableFrackingActivator
Native: FGBuildableFrackingActivator · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/FrackingSmasher/Build_FrackingSmasher.uasset
Gate Automated 8x4Build_Gate_Automated_8x4_C no per-asset snap changes Wall
Native: FGBuildableDoor · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Doors/Build_Gate_Automated_8x4.uasset
Generator BiomassBuild_GeneratorBiomass_C 2 snap pts FGBuildableGeneratorFuel
Native: FGBuildableGeneratorFuel · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/GeneratorBiomass/Build_GeneratorBiomass.uasset
Generator Biomass AutomatedBuild_GeneratorBiomass_Automated_C 2 snap pts FGBuildableGeneratorFuel
Native: FGBuildableGeneratorFuel · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/GeneratorBiomass/Build_GeneratorBiomass_Automated.uasset
Generator CoalBuild_GeneratorCoal_C 4 snap pts FGBuildableGeneratorFuel
Native: FGBuildableGeneratorFuel · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/GeneratorCoal/Build_GeneratorCoal.uasset
Generator FuelBuild_GeneratorFuel_C 5 snap pts FGBuildableGeneratorFuel
Native: FGBuildableGeneratorFuel · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/GeneratorFuel/Build_GeneratorFuel.uasset
Generator Geo ThermalBuild_GeneratorGeoThermal_C 3 snap pts Geo Thermal Generator
Native: FGBuildableGeneratorGeoThermal · Hologram: (native default) → FGGeoThermalGeneratorHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/GeneratorGeoThermal/Build_GeneratorGeoThermal.uasset
Generator Integrated BiomassBuild_GeneratorIntegratedBiomass_C no per-asset snap changes FGBuildableGeneratorFuel
Native: FGBuildableGeneratorFuel · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/GeneratorBiomass/Build_GeneratorIntegratedBiomass.uasset
Generator NuclearBuild_GeneratorNuclear_C 5 snap pts FGBuildableGeneratorNuclear
Native: FGBuildableGeneratorNuclear · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/GeneratorNuclear/Build_GeneratorNuclear.uasset
Hadron ColliderBuild_HadronCollider_C 8 snap pts FGBuildableManufacturerVariablePower
Native: FGBuildableManufacturerVariablePower · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.uasset
Hub TerminalBuild_HubTerminal_C no per-asset snap changes Factory
Native: FGBuildableHubTerminal · Hologram: (native default) → FGFactoryHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/HubTerminal/Build_HubTerminal.uasset
Hyper Pole StackableBuild_HyperPoleStackable_C no per-asset snap changes Stackable Pole
Native: FGBuildablePoleStackable · Hologram: Holo_PipelineStackable_C → FGStackablePoleHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipelineSupport/Build_HyperPoleStackable.uasset
Hyper Tube JunctionBuild_HyperTubeJunction_C no per-asset snap changes Pipe Hyper Attachment
Native: FGBuildablePipeHyperJunction · Hologram: Holo_HyperTubeJunction_C → FGPipeHyperAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipeHyperJunction/Build_HyperTubeJunction.uasset
Hyper Tube Wall HoleBuild_HyperTubeWallHole_C no per-asset snap changes Wall Attachment
Native: FGBuildable · Hologram: Holo_PipelineSupportWallHole_C → FGWallAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/HyperTubeWallSupport/Build_HyperTubeWallHole.uasset
Hyper Tube Wall SupportBuild_HyperTubeWallSupport_C no per-asset snap changes Wall Attachment
Native: FGBuildable · Hologram: Holo_PipelineSupportWall_C → FGWallAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/HyperTubeWallSupport/Build_HyperTubeWallSupport.uasset
Hypertube TJunctionBuild_HypertubeTJunction_C no per-asset snap changes Pipe Hyper Attachment
Native: FGBuildablePipeHyperJunction · Hologram: Holo_HypertubeTJunction_C → FGPipeHyperAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipeHyperTJunction/Build_HypertubeTJunction.uasset
Industrial TankBuild_IndustrialTank_C no per-asset snap changes FGBuildablePipeReservoir
Native: FGBuildablePipeReservoir · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/IndustrialFluidContainer/Build_IndustrialTank.uasset
Inverted Concrete Foundation Convex 8x4Build_Inverted_ConcreteFoundation_Convex_8x4_C no snap: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Inverted_ConcreteFoundation_Convex_8x4.uasset
Inverted Ramp Asphalt 8x1Build_InvertedRamp_Asphalt_8x1_C no snap: Front, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_Asphalt_8x1.uasset
Inverted Ramp Asphalt 8x2Build_InvertedRamp_Asphalt_8x2_C no snap: Front, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_Asphalt_8x2.uasset
Inverted Ramp Asphalt 8x4Build_InvertedRamp_Asphalt_8x4_C no snap: Front, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_Asphalt_8x4.uasset
Inverted Ramp Concrete 8x1Build_InvertedRamp_Concrete_8x1_C no snap: Front, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_Concrete_8x1.uasset
Inverted Ramp Concrete 8x2Build_InvertedRamp_Concrete_8x2_C no snap: Front, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_Concrete_8x2.uasset
Inverted Ramp Concrete 8x4Build_InvertedRamp_Concrete_8x4_C no snap: Front, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_Concrete_8x4.uasset
Inverted Ramp DCorner Asphalt 8x1Build_InvertedRamp_DCorner_Asphalt_8x1_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_DCorner_Asphalt_8x1.uasset
Inverted Ramp DCorner Asphalt 8x2Build_InvertedRamp_DCorner_Asphalt_8x2_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_DCorner_Asphalt_8x2.uasset
Inverted Ramp DCorner Asphalt 8x4Build_InvertedRamp_DCorner_Asphalt_8x4_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_DCorner_Asphalt_8x4.uasset
Inverted Ramp DCorner Concrete 8x1Build_InvertedRamp_DCorner_Concrete_8x1_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_DCorner_Concrete_8x1.uasset
Inverted Ramp DCorner Concrete 8x2Build_InvertedRamp_DCorner_Concrete_8x2_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_DCorner_Concrete_8x2.uasset
Inverted Ramp DCorner Concrete 8x4Build_InvertedRamp_DCorner_Concrete_8x4_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_DCorner_Concrete_8x4.uasset
Inverted Ramp DCorner Metal 8x1Build_InvertedRamp_DCorner_Metal_8x1_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_DCorner_Metal_8x1.uasset
Inverted Ramp DCorner Metal 8x2Build_InvertedRamp_DCorner_Metal_8x2_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_DCorner_Metal_8x2.uasset
Inverted Ramp DCorner Metal 8x4Build_InvertedRamp_DCorner_Metal_8x4_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_DCorner_Metal_8x4.uasset
Inverted Ramp DCorner Polished 8x1Build_InvertedRamp_DCorner_Polished_8x1_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_DCorner_Polished_8x1.uasset
Inverted Ramp DCorner Polished 8x2Build_InvertedRamp_DCorner_Polished_8x2_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_DCorner_Polished_8x2.uasset
Inverted Ramp DCorner Polished 8x4Build_InvertedRamp_DCorner_Polished_8x4_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_DCorner_Polished_8x4.uasset
Inverted Ramp Metal 8x1Build_InvertedRamp_Metal_8x1_C no snap: Front, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_Metal_8x1.uasset
Inverted Ramp Metal 8x2Build_InvertedRamp_Metal_8x2_C no snap: Front, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_Metal_8x2.uasset
Inverted Ramp Metal 8x4Build_InvertedRamp_Metal_8x4_C no snap: Front, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_Metal_8x4.uasset
Inverted Ramp Polished 8x1Build_InvertedRamp_Polished_8x1_C no snap: Front, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_Polished_8x1.uasset
Inverted Ramp Polished 8x2Build_InvertedRamp_Polished_8x2_C no snap: Front, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_Polished_8x2.uasset
Inverted Ramp Polished 8x4Build_InvertedRamp_Polished_8x4_C no snap: Front, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_Polished_8x4.uasset
Inverted Ramp UCorner Asphalt 8x1Build_InvertedRamp_UCorner_Asphalt_8x1_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_UCorner_Asphalt_8x1.uasset
Inverted Ramp UCorner Asphalt 8x2Build_InvertedRamp_UCorner_Asphalt_8x2_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_UCorner_Asphalt_8x2.uasset
Inverted Ramp UCorner Asphalt 8x4Build_InvertedRamp_UCorner_Asphalt_8x4_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_InvertedRamp_UCorner_Asphalt_8x4.uasset
Inverted Ramp UCorner Concrete 8x1Build_InvertedRamp_UCorner_Concrete_8x1_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_UCorner_Concrete_8x1.uasset
Inverted Ramp UCorner Concrete 8x2Build_InvertedRamp_UCorner_Concrete_8x2_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_UCorner_Concrete_8x2.uasset
Inverted Ramp UCorner Concrete 8x4Build_InvertedRamp_UCorner_Concrete_8x4_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_InvertedRamp_UCorner_Concrete_8x4.uasset
Inverted Ramp UCorner Metal 8x1Build_InvertedRamp_UCorner_Metal_8x1_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_UCorner_Metal_8x1.uasset
Inverted Ramp UCorner Metal 8x2Build_InvertedRamp_UCorner_Metal_8x2_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_UCorner_Metal_8x2.uasset
Inverted Ramp UCorner Metal 8x4Build_InvertedRamp_UCorner_Metal_8x4_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_InvertedRamp_UCorner_Metal_8x4.uasset
Inverted Ramp UCorner Polished 8x1Build_InvertedRamp_UCorner_Polished_8x1_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_UCorner_Polished_8x1.uasset
Inverted Ramp UCorner Polished 8x2Build_InvertedRamp_UCorner_Polished_8x2_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_UCorner_Polished_8x2.uasset
Inverted Ramp UCorner Polished 8x4Build_InvertedRamp_UCorner_Polished_8x4_C no snap: Front, Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_InvertedRamp_UCorner_Polished_8x4.uasset
Jump PadBuild_JumpPad_C no per-asset snap changes FGBuildableFactory
Native: FGBuildableFactory · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/JumpPad/Build_JumpPad.uasset
Jump Pad AdjustableBuild_JumpPadAdjustable_C no per-asset snap changes Jump Pad Launcher
Native: FGBuildableJumppad · Hologram: Holo_JumpPadLauncher_C → FGJumpPadLauncherHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/JumpPad/Build_JumpPadAdjustable.uasset
Jump Pad TiltedBuild_JumpPadTilted_C no per-asset snap changes FGBuildableFactory
Native: FGBuildableFactory · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/JumpPad/Build_JumpPadTilted.uasset
LadderBuild_Ladder_C no per-asset snap changes Ladder
Native: FGBuildableLadder · Hologram: Holo_Ladder_C → FGLadderHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ladder/Build_Ladder.uasset
Landing PadBuild_LandingPad_C no per-asset snap changes Jump Pad
Native: FGBuildableFactory · Hologram: Holo_LandingPad_C → FGJumpPadHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/LandingPad/Build_LandingPad.uasset
Large FanBuild_LargeFan_C no per-asset snap changes Generic Buildable
Native: FGBuildable · Hologram: Holo_LargeVent_C → FGGenericBuildableHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Vent/Build_LargeFan.uasset
Large VentBuild_LargeVent_C no per-asset snap changes Generic Buildable
Native: FGBuildable · Hologram: Holo_LargeVent_C → FGGenericBuildableHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Vent/Build_LargeVent.uasset
Lights Control PanelBuild_LightsControlPanel_C no per-asset snap changes Buildable (base)
Native: FGBuildableLightsControlPanel · Hologram: Holo_BuildingGradualBase_NoClearanceMesh_C → FGBuildableHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/LightsControlPanel/Build_LightsControlPanel.uasset
Locker MK1Build_Locker_MK1_C no per-asset snap changes FGCustomizationLocker
Native: FGCustomizationLocker · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Locker/Build_Locker_MK1.uasset
Lookout TowerBuild_LookoutTower_C 7 snap pts Factory Building
Native: FGBuildable · Hologram: (native default) → FGFactoryBuildingHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/LookoutTower/Build_LookoutTower.uasset
MamBuild_Mam_C no per-asset snap changes Buildable (base)
Native: FGBuildableMAM · Hologram: Holo_BuildingGradualBase_C → FGBuildableHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/MAM/Build_Mam.uasset
Manufacturer Mk1Build_ManufacturerMk1_C 5 snap pts FGBuildableManufacturer
Native: FGBuildableManufacturer · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.uasset
Miner Mk1Build_MinerMk1_C 2 snap pts FGBuildableResourceExtractor
Native: FGBuildableResourceExtractor · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/MinerMK1/Build_MinerMk1.uasset
Miner Mk2Build_MinerMk2_C 2 snap pts FGBuildableResourceExtractor
Native: FGBuildableResourceExtractor · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/MinerMk2/Build_MinerMk2.uasset
Miner Mk3Build_MinerMk3_C 3 snap pts FGBuildableResourceExtractor
Native: FGBuildableResourceExtractor · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/MinerMk3/Build_MinerMk3.uasset
Oil PumpBuild_OilPump_C 5 snap pts FGBuildableResourceExtractor
Native: FGBuildableResourceExtractor · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/OilPump/Build_OilPump.uasset
Oil RefineryBuild_OilRefinery_C 14 snap pts FGBuildableManufacturer
Native: FGBuildableManufacturer · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.uasset
PackagerBuild_Packager_C no per-asset snap changes FGBuildableManufacturer
Native: FGBuildableManufacturer · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Packager/Build_Packager.uasset
Pillar BaseBuild_PillarBase_C no per-asset snap changes Pillar
Native: FGBuildablePillarLightweight · Hologram: Holo_PillarBase_C → FGPillarHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_PillarBase.uasset
Pillar Base SmallBuild_PillarBase_Small_C no per-asset snap changes Pillar
Native: FGBuildablePillarLightweight · Hologram: Holo_PillarBase_C → FGPillarHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Pillars/Build_PillarBase_Small.uasset
Pillar MiddleBuild_PillarMiddle_C no per-asset snap changes Pillar
Native: FGBuildablePillarLightweight · Hologram: Holo_Pillar_C → FGPillarHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_PillarMiddle.uasset
Pillar Middle ConcreteBuild_PillarMiddle_Concrete_C no per-asset snap changes Pillar
Native: FGBuildablePillarLightweight · Hologram: Holo_Pillar_C → FGPillarHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_PillarMiddle_Concrete.uasset
Pillar Middle FrameBuild_PillarMiddle_Frame_C no per-asset snap changes Pillar
Native: FGBuildablePillarLightweight · Hologram: Holo_Pillar_C → FGPillarHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_PillarMiddle_Frame.uasset
Pillar Small ConcreteBuild_Pillar_Small_Concrete_C no per-asset snap changes Pillar
Native: FGBuildablePillarLightweight · Hologram: Holo_Pillar_C → FGPillarHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Pillars/Build_Pillar_Small_Concrete.uasset
Pillar Small FrameBuild_Pillar_Small_Frame_C no per-asset snap changes Pillar
Native: FGBuildablePillarLightweight · Hologram: Holo_Pillar_C → FGPillarHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Pillars/Build_Pillar_Small_Frame.uasset
Pillar Small MetalBuild_Pillar_Small_Metal_C no per-asset snap changes Pillar
Native: FGBuildablePillarLightweight · Hologram: Holo_Pillar_C → FGPillarHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Pillars/Build_Pillar_Small_Metal.uasset
Pillar TopBuild_PillarTop_C no per-asset snap changes Pillar
Native: FGBuildablePillarLightweight · Hologram: Holo_PillarBase_C → FGPillarHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_PillarTop.uasset
Pipe HyperBuild_PipeHyper_C no per-asset snap changes Pipeline
Native: FGBuildablePipeHyper · Hologram: Holo_PipeHyper_C → FGPipelineHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipeHyper/Build_PipeHyper.uasset
Pipe Hyper StartBuild_PipeHyperStart_C no per-asset snap changes Pipe Part
Native: FGPipeHyperStart · Hologram: Holo_PipeHyperStart_C → FGPipePartHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipeHyperStart/Build_PipeHyperStart.uasset
Pipe Hyper SupportBuild_PipeHyperSupport_C mSnapOnly0: {"ObjectName": "FGPipeConnectionComponentHyper'Default__Build_PipeHyperSupport_C:SnapOnly0'", "ObjectPath": "/Game/FactoryGame/Buildable/Factory/PipeHyperSupport/Build_PipeHyperSupport.2"} Pipeline Pole
Native: FGBuildablePolePipe · Hologram: Holo_PipelineSupport_C → FGPipelinePoleHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipeHyperSupport/Build_PipeHyperSupport.uasset
Pipe Storage TankBuild_PipeStorageTank_C no per-asset snap changes FGBuildablePipeReservoir
Native: FGBuildablePipeReservoir · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/StorageTank/Build_PipeStorageTank.uasset
Pipe Support StackableBuild_PipeSupportStackable_C no per-asset snap changes Stackable Pole
Native: FGBuildablePoleStackable · Hologram: Holo_PipelineStackable_C → FGStackablePoleHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipelineSupport/Build_PipeSupportStackable.uasset
PipelineBuild_Pipeline_C no per-asset snap changes Pipeline
Native: FGBuildablePipeline · Hologram: Holo_Pipeline_C → FGPipelineHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Pipeline/Build_Pipeline.uasset
Pipeline Flow IndicatorBuild_PipelineFlowIndicator_C no per-asset snap changes FGBuildablePipelineFlowIndicator
Native: FGBuildablePipelineFlowIndicator · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Pipeline/FlowIndicator/Build_PipelineFlowIndicator.uasset
Pipeline Junction CrossBuild_PipelineJunction_Cross_C no per-asset snap changes Pipeline Junction
Native: FGBuildablePipelineJunction · Hologram: (native default) → FGPipelineJunctionHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipeJunction/Build_PipelineJunction_Cross.uasset
Pipeline Junction TBuild_PipelineJunction_T_C no per-asset snap changes Pipeline Junction
Native: FGBuildablePipelineJunction · Hologram: (native default) → FGPipelineJunctionHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipeJunction/Build_PipelineJunction_T.uasset
Pipeline MK2Build_PipelineMK2_C no per-asset snap changes Pipeline
Native: FGBuildablePipeline · Hologram: Holo_Pipeline_C → FGPipelineHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipelineMk2/Build_PipelineMK2.uasset
Pipeline MK2 No IndicatorBuild_PipelineMK2_NoIndicator_C no per-asset snap changes Pipeline
Native: FGBuildablePipeline · Hologram: Holo_Pipeline_C → FGPipelineHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipelineMk2/Build_PipelineMK2_NoIndicator.uasset
Pipeline No IndicatorBuild_Pipeline_NoIndicator_C no per-asset snap changes Pipeline
Native: FGBuildablePipeline · Hologram: Holo_Pipeline_C → FGPipelineHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Pipeline/Build_Pipeline_NoIndicator.uasset
Pipeline PumpBuild_PipelinePump_C no per-asset snap changes Pipeline Pump
Native: FGBuildablePipelinePump · Hologram: Holo_PipelinePump_C → FGPipelinePumpHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipePump/Build_PipelinePump.uasset
Pipeline Pump MK2Build_PipelinePumpMk2_C no per-asset snap changes Pipeline Pump
Native: FGBuildablePipelinePump · Hologram: Holo_PipelinePump_C → FGPipelinePumpHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipePumpMk2/Build_PipelinePumpMK2.uasset
Pipeline SupportBuild_PipelineSupport_C mSnapOnly0: {"ObjectName": "FGPipeConnectionComponent'Default__Build_PipelineSupport_C:SnapOnly0'", "ObjectPath": "/Game/FactoryGame/Buildable/Factory/PipelineSupport/Build_PipelineSupport.2"} Pipeline Pole
Native: FGBuildablePolePipe · Hologram: Holo_PipelineSupport_C → FGPipelinePoleHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipelineSupport/Build_PipelineSupport.uasset
Pipeline Support WallBuild_PipelineSupportWall_C no per-asset snap changes Wall Attachment
Native: FGBuildable · Hologram: Holo_PipelineSupportWall_C → FGWallAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipelineSupportWall/Build_PipelineSupportWall.uasset
Pipeline Support Wall HoleBuild_PipelineSupportWallHole_C no per-asset snap changes Wall Attachment
Native: FGBuildable · Hologram: Holo_PipelineSupportWallHole_C → FGWallAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipelineSupportWallHole/Build_PipelineSupportWallHole.uasset
PortalBuild_Portal_C 2 snap pts FGBuildablePortal
Native: FGBuildablePortal · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Portal/Build_Portal.uasset
Portal PottyBuild_PortalPotty_C no per-asset snap changes Buildable (base)
Native: FGBuildable · Hologram: (native default) → FGBuildableHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PortalPotty/Build_PortalPotty.uasset
Portal SatelliteBuild_PortalSatellite_C 2 snap pts FGBuildablePortalSatellite
Native: FGBuildablePortalSatellite · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Portal/Build_PortalSatellite.uasset
Potty mk1BUILD_Potty_mk1_C no per-asset snap changes FGPioneerPotty
Native: FGPioneerPotty · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Potty/BUILD_Potty_mk1.uasset
Power LineBuild_PowerLine_C no per-asset snap changes Wire
Native: FGBuildableWire · Hologram: Holo_PowerLine_C → FGWireHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerLine/Build_PowerLine.uasset
Power Pole Mk1Build_PowerPoleMk1_C no per-asset snap changes Power Pole
Native: FGBuildablePowerPole · Hologram: Holo_PowerPole_C → FGPowerPoleHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerPoleMk1/Build_PowerPoleMk1.uasset
Power Pole Mk2Build_PowerPoleMk2_C no per-asset snap changes Power Pole
Native: FGBuildablePowerPole · Hologram: Holo_PowerPole_C → FGPowerPoleHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerPoleMk2/Build_PowerPoleMk2.uasset
Power Pole Mk3Build_PowerPoleMk3_C no per-asset snap changes Power Pole
Native: FGBuildablePowerPole · Hologram: Holo_PowerPole_C → FGPowerPoleHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerPoleMk3/Build_PowerPoleMk3.uasset
Power Pole WallBuild_PowerPoleWall_C no per-asset snap changes Power Pole Wall
Native: FGBuildablePowerPole · Hologram: Holo_PowerSocket_C → FGPowerPoleWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerPoleWall/Build_PowerPoleWall.uasset
Power Pole Wall DoubleBuild_PowerPoleWallDouble_C no per-asset snap changes Power Pole Wall
Native: FGBuildablePowerPole · Hologram: Holo_PowerSocketDouble_C → FGPowerPoleWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerPoleWallDouble/Build_PowerPoleWallDouble.uasset
Power Pole Wall Double Mk2Build_PowerPoleWallDouble_Mk2_C no per-asset snap changes Power Pole Wall
Native: FGBuildablePowerPole · Hologram: Holo_PowerSocketDouble_C → FGPowerPoleWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerPoleWallDouble/Build_PowerPoleWallDouble_Mk2.uasset
Power Pole Wall Double Mk3Build_PowerPoleWallDouble_Mk3_C no per-asset snap changes Power Pole Wall
Native: FGBuildablePowerPole · Hologram: Holo_PowerSocketDouble_C → FGPowerPoleWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerPoleWallDouble/Build_PowerPoleWallDouble_Mk3.uasset
Power Pole Wall Mk2Build_PowerPoleWall_Mk2_C no per-asset snap changes Power Pole Wall
Native: FGBuildablePowerPole · Hologram: Holo_PowerSocket_C → FGPowerPoleWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerPoleWall/Build_PowerPoleWall_Mk2.uasset
Power Pole Wall Mk3Build_PowerPoleWall_Mk3_C no per-asset snap changes Power Pole Wall
Native: FGBuildablePowerPole · Hologram: Holo_PowerSocket_C → FGPowerPoleWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerPoleWall/Build_PowerPoleWall_Mk3.uasset
Power Storage Mk1Build_PowerStorageMk1_C no per-asset snap changes Buildable (base)
Native: FGBuildablePowerStorage · Hologram: (native default) → FGBuildableHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerStorage/Build_PowerStorageMk1.uasset
Power SwitchBuild_PowerSwitch_C no per-asset snap changes Power Switch
Native: FGBuildableCircuitSwitch · Hologram: (native default) → FGPowerSwitchHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerSwitch/Build_PowerSwitch.uasset
Power TowerBuild_PowerTower_C 2 snap pts Power Pole
Native: FGBuildablePowerPole · Hologram: Holo_PowerPole_C → FGPowerPoleHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerTower/Build_PowerTower.uasset
Power Tower PlatformBuild_PowerTowerPlatform_C 9 snap pts Power Pole
Native: FGBuildablePowerPole · Hologram: Holo_PowerPole_C → FGPowerPoleHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PowerTower/Build_PowerTowerPlatform.uasset
Priority Power SwitchBuild_PriorityPowerSwitch_C no per-asset snap changes Power Switch
Native: FGBuildablePriorityPowerSwitch · Hologram: (native default) → FGPowerSwitchHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PriorityPowerSwitch/Build_PriorityPowerSwitch.uasset
Quantum EncoderBuild_QuantumEncoder_C no per-asset snap changes FGBuildableManufacturerVariablePower
Native: FGBuildableManufacturerVariablePower · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/QuantumEncoder/Build_QuantumEncoder.uasset
Quarter PipeBuild_QuarterPipe_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_FoundationSideZoop_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipe.uasset
Quarter Pipe 02Build_QuarterPipe_02_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_FoundationSideZoop_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipe_02.uasset
Quarter Pipe Asphalt 8x4Build_QuarterPipe_Asphalt_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipe_Asphalt_8x4.uasset
Quarter Pipe Concrete 8x4Build_QuarterPipe_Concrete_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipe_Concrete_8x4.uasset
Quarter Pipe Concrete Polished 8x4Build_QuarterPipe_ConcretePolished_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipe_ConcretePolished_8x4.uasset
Quarter Pipe Corner 01Build_QuarterPipeCorner_01_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_01.uasset
Quarter Pipe Corner 02Build_QuarterPipeCorner_02_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_02.uasset
Quarter Pipe Corner 03Build_QuarterPipeCorner_03_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_03.uasset
Quarter Pipe Corner 04Build_QuarterPipeCorner_04_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/Build_QuarterPipeCorner_04.uasset
Quarter Pipe Grip 8x4Build_QuarterPipe_Grip_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipe_Grip_8x4.uasset
Quarter Pipe In Corner Asphalt 8x4Build_QuarterPipeInCorner_Asphalt_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeInCorner_Asphalt_8x4.uasset
Quarter Pipe In Corner Concrete 8x4Build_QuarterPipeInCorner_Concrete_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeInCorner_Concrete_8x4.uasset
Quarter Pipe In Corner Concrete Polished 8x4Build_QuarterPipeInCorner_ConcretePolished_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeInCorner_ConcretePolished_8x4.uasset
Quarter Pipe In Corner Grip 8x4Build_QuarterPipeInCorner_Grip_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeInCorner_Grip_8x4.uasset
Quarter Pipe Middle Asphalt 8x1Build_QuarterPipeMiddle_Asphalt_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddle_Asphalt_8x1.uasset
Quarter Pipe Middle Asphalt 8x2Build_QuarterPipeMiddle_Asphalt_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddle_Asphalt_8x2.uasset
Quarter Pipe Middle Asphalt 8x4Build_QuarterPipeMiddle_Asphalt_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddle_Asphalt_8x4.uasset
Quarter Pipe Middle Concrete 8x1Build_QuarterPipeMiddle_Concrete_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddle_Concrete_8x1.uasset
Quarter Pipe Middle Concrete 8x2Build_QuarterPipeMiddle_Concrete_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddle_Concrete_8x2.uasset
Quarter Pipe Middle Concrete 8x4Build_QuarterPipeMiddle_Concrete_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddle_Concrete_8x4.uasset
Quarter Pipe Middle Ficsit 8x1Build_QuarterPipeMiddle_Ficsit_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddle_Ficsit_8x1.uasset
Quarter Pipe Middle Ficsit 8x2Build_QuarterPipeMiddle_Ficsit_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddle_Ficsit_8x2.uasset
Quarter Pipe Middle Ficsit 8x4Build_QuarterPipeMiddle_Ficsit_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddle_Ficsit_8x4.uasset
Quarter Pipe Middle Grip 8x1Build_QuarterPipeMiddle_Grip_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddle_Grip_8x1.uasset
Quarter Pipe Middle Grip 8x2Build_QuarterPipeMiddle_Grip_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddle_Grip_8x2.uasset
Quarter Pipe Middle Grip 8x4Build_QuarterPipeMiddle_Grip_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddle_Grip_8x4.uasset
Quarter Pipe Middle In Corner Asphalt 8x1Build_QuarterPipeMiddleInCorner_Asphalt_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleInCorner_Asphalt_8x1.uasset
Quarter Pipe Middle In Corner Asphalt 8x2Build_QuarterPipeMiddleInCorner_Asphalt_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleInCorner_Asphalt_8x2.uasset
Quarter Pipe Middle In Corner Asphalt 8x4Build_QuarterPipeMiddleInCorner_Asphalt_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleInCorner_Asphalt_8x4.uasset
Quarter Pipe Middle In Corner Concrete 8x1Build_QuarterPipeMiddleInCorner_Concrete_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleInCorner_Concrete_8x1.uasset
Quarter Pipe Middle In Corner Concrete 8x2Build_QuarterPipeMiddleInCorner_Concrete_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleInCorner_Concrete_8x2.uasset
Quarter Pipe Middle In Corner Concrete 8x4Build_QuarterPipeMiddleInCorner_Concrete_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleInCorner_Concrete_8x4.uasset
Quarter Pipe Middle In Corner Ficsit 8x1Build_QuarterPipeMiddleInCorner_Ficsit_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleInCorner_Ficsit_8x1.uasset
Quarter Pipe Middle In Corner Ficsit 8x2Build_QuarterPipeMiddleInCorner_Ficsit_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleInCorner_Ficsit_8x2.uasset
Quarter Pipe Middle In Corner Ficsit 8x4Build_QuarterPipeMiddleInCorner_Ficsit_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleInCorner_Ficsit_8x4.uasset
Quarter Pipe Middle In Corner Grip 8x1Build_QuarterPipeMiddleInCorner_Grip_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleInCorner_Grip_8x1.uasset
Quarter Pipe Middle In Corner Grip 8x2Build_QuarterPipeMiddleInCorner_Grip_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleInCorner_Grip_8x2.uasset
Quarter Pipe Middle In Corner Grip 8x4Build_QuarterPipeMiddleInCorner_Grip_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleInCorner_Grip_8x4.uasset
Quarter Pipe Middle In Corner Polished Concrete 8x1Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x1.uasset
Quarter Pipe Middle In Corner Polished Concrete 8x2Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x2.uasset
Quarter Pipe Middle In Corner Polished Concrete 8x4Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleInCorner_PolishedConcrete_8x4.uasset
Quarter Pipe Middle Out Corner Asphalt 4x1Build_QuarterPipeMiddleOutCorner_Asphalt_4x1_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleOutCorner_Asphalt_4x1.uasset
Quarter Pipe Middle Out Corner Asphalt 4x2Build_QuarterPipeMiddleOutCorner_Asphalt_4x2_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleOutCorner_Asphalt_4x2.uasset
Quarter Pipe Middle Out Corner Asphalt 4x4Build_QuarterPipeMiddleOutCorner_Asphalt_4x4_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeMiddleOutCorner_Asphalt_4x4.uasset
Quarter Pipe Middle Out Corner Concrete 4x1Build_QuarterPipeMiddleOutCorner_Concrete_4x1_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleOutCorner_Concrete_4x1.uasset
Quarter Pipe Middle Out Corner Concrete 4x2Build_QuarterPipeMiddleOutCorner_Concrete_4x2_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleOutCorner_Concrete_4x2.uasset
Quarter Pipe Middle Out Corner Concrete 4x4Build_QuarterPipeMiddleOutCorner_Concrete_4x4_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeMiddleOutCorner_Concrete_4x4.uasset
Quarter Pipe Middle Out Corner Ficsit 4x1Build_QuarterPipeMiddleOutCorner_Ficsit_4x1_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleOutCorner_Ficsit_4x1.uasset
Quarter Pipe Middle Out Corner Ficsit 4x2Build_QuarterPipeMiddleOutCorner_Ficsit_4x2_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleOutCorner_Ficsit_4x2.uasset
Quarter Pipe Middle Out Corner Ficsit 4x4Build_QuarterPipeMiddleOutCorner_Ficsit_4x4_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_QuarterPipeMiddleOutCorner_Ficsit_4x4.uasset
Quarter Pipe Middle Out Corner Grip 4x1Build_QuarterPipeMiddleOutCorner_Grip_4x1_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleOutCorner_Grip_4x1.uasset
Quarter Pipe Middle Out Corner Grip 4x2Build_QuarterPipeMiddleOutCorner_Grip_4x2_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleOutCorner_Grip_4x2.uasset
Quarter Pipe Middle Out Corner Grip 4x4Build_QuarterPipeMiddleOutCorner_Grip_4x4_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeMiddleOutCorner_Grip_4x4.uasset
Quarter Pipe Middle Out Corner Polished Concrete 4x1Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x1_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x1.uasset
Quarter Pipe Middle Out Corner Polished Concrete 4x2Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x2_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x2.uasset
Quarter Pipe Middle Out Corner Polished Concrete 4x4Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x4_C no attach: Front, Right Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddleOutCorner_PolishedConcrete_4x4.uasset
Quarter Pipe Middle Polished Concrete 8x1Build_QuarterPipeMiddle_PolishedConcrete_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddle_PolishedConcrete_8x1.uasset
Quarter Pipe Middle Polished Concrete 8x2Build_QuarterPipeMiddle_PolishedConcrete_8x2_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddle_PolishedConcrete_8x2.uasset
Quarter Pipe Middle Polished Concrete 8x4Build_QuarterPipeMiddle_PolishedConcrete_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeMiddle_PolishedConcrete_8x4.uasset
Quarter Pipe Out Corner Asphalt 8x4Build_QuarterPipeOutCorner_Asphalt_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_QuarterPipeOutCorner_Asphalt_8x4.uasset
Quarter Pipe Out Corner Concrete 8x4Build_QuarterPipeOutCorner_Concrete_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_QuarterPipeOutCorner_Concrete_8x4.uasset
Quarter Pipe Out Corner Concrete Polished 8x4Build_QuarterPipeOutCorner_ConcretePolished_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_QuarterPipeOutCorner_ConcretePolished_8x4.uasset
Quarter Pipe Out Corner Grip 8x4Build_QuarterPipeOutCorner_Grip_8x4_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_Foundation_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_QuarterPipeOutCorner_Grip_8x4.uasset
Radar TowerBuild_RadarTower_C 8 snap pts FGBuildableRadarTower
Native: FGBuildableRadarTower · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/RadarTower/Build_RadarTower.uasset
Railing 01Build_Railing_01_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Railing_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_Railing_01.uasset
Railroad Block SignalBuild_RailroadBlockSignal_C no per-asset snap changes Railroad Signal
Native: FGBuildableRailroadSignal · Hologram: Holo_RailroadSignal_C → FGRailroadSignalHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Train/Signal/Build_RailroadBlockSignal.uasset
Railroad End StopBuild_RailroadEndStop_C no per-asset snap changes Railroad Attachment
Native: FGBuildableRailroadAttachment · Hologram: Holo_RailroadEndStop_C → FGRailroadAttachmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Train/EndStop/Build_RailroadEndStop.uasset
Railroad Path SignalBuild_RailroadPathSignal_C no per-asset snap changes Railroad Signal
Native: FGBuildableRailroadSignal · Hologram: Holo_RailroadSignal_C → FGRailroadSignalHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Train/Signal/Build_RailroadPathSignal.uasset
Railroad Switch ControlBuild_RailroadSwitchControl_C no per-asset snap changes Railroad Switch Control
Native: FGBuildableRailroadSwitchControl · Hologram: (native default) → FGRailroadSwitchControlHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Train/SwitchControl/Build_RailroadSwitchControl.uasset
Railroad TrackBuild_RailroadTrack_C no per-asset snap changes Railroad Track
Native: FGBuildableRailroadTrack · Hologram: Holo_RailroadTrack_C → FGRailroadTrackHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Train/Track/Build_RailroadTrack.uasset
Railroad Track IntegratedBuild_RailroadTrackIntegrated_C no per-asset snap changes FGBuildableRailroadTrack
Native: FGBuildableRailroadTrack · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Train/Track/Build_RailroadTrackIntegrated.uasset
Ramp 8x1 01Build_Ramp_8x1_01_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x1_01.uasset
Ramp 8x2 01Build_Ramp_8x2_01_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x2_01.uasset
Ramp 8x4 01Build_Ramp_8x4_01_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x4_01.uasset
Ramp 8x4 Inverted 01Build_Ramp_8x4_Inverted_01_C no attach: Bottomno snap: Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x4_Inverted_01.uasset
Ramp 8x8x8Build_Ramp_8x8x8_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x8x8.uasset
Ramp Asphalt 8x1Build_Ramp_Asphalt_8x1_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_Asphalt_8x1.uasset
Ramp Asphalt 8x2Build_Ramp_Asphalt_8x2_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_Asphalt_8x2.uasset
Ramp Asphalt 8x4Build_Ramp_Asphalt_8x4_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_Asphalt_8x4.uasset
Ramp Concrete 8x1Build_Ramp_Concrete_8x1_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_Concrete_8x1.uasset
Ramp Concrete 8x2Build_Ramp_Concrete_8x2_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_Concrete_8x2.uasset
Ramp Concrete 8x4Build_Ramp_Concrete_8x4_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_Concrete_8x4.uasset
Ramp Diagonal 8x1 01Build_Ramp_Diagonal_8x1_01_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_CornerRamp_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x1_01.uasset
Ramp Diagonal 8x1 02Build_Ramp_Diagonal_8x1_02_C no attach: Topno snap: Top Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_CornerRamp_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x1_02.uasset
Ramp Diagonal 8x2 01Build_Ramp_Diagonal_8x2_01_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x2_01.uasset
Ramp Diagonal 8x2 02Build_Ramp_Diagonal_8x2_02_C no attach: Topno snap: Top FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x2_02.uasset
Ramp Diagonal 8x4 01Build_Ramp_Diagonal_8x4_01_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x4_01.uasset
Ramp Diagonal 8x4 02Build_Ramp_Diagonal_8x4_02_C no attach: Topno snap: Top FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Diagonal_8x4_02.uasset
Ramp DoubleBuild_RampDouble_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_RampDouble.uasset
Ramp Double 8x1Build_RampDouble_8x1_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_RampDouble_8x1.uasset
Ramp Double Asphalt 8x1Build_RampDouble_Asphalt_8x1_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_RampDouble_Asphalt_8x1.uasset
Ramp Double Asphalt 8x2Build_RampDouble_Asphalt_8x2_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_RampDouble_Asphalt_8x2.uasset
Ramp Double Asphalt 8x4Build_RampDouble_Asphalt_8x4_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_RampDouble_Asphalt_8x4.uasset
Ramp Double Concrete 8x1Build_RampDouble_Concrete_8x1_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_RampDouble_Concrete_8x1.uasset
Ramp Double Concrete 8x2Build_RampDouble_Concrete_8x2_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_RampDouble_Concrete_8x2.uasset
Ramp Double Concrete 8x4Build_RampDouble_Concrete_8x4_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_RampDouble_Concrete_8x4.uasset
Ramp Double Metal 8x1Build_RampDouble_Metal_8x1_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_RampDouble_Metal_8x1.uasset
Ramp Double Metal 8x2Build_RampDouble_Metal_8x2_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_RampDouble_Metal_8x2.uasset
Ramp Double Metal 8x4Build_RampDouble_Metal_8x4_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_RampDouble_Metal_8x4.uasset
Ramp Double Polished 8x1Build_RampDouble_Polished_8x1_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_RampDouble_Polished_8x1.uasset
Ramp Double Polished 8x2Build_RampDouble_Polished_8x2_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_RampDouble_Polished_8x2.uasset
Ramp Double Polished 8x4Build_RampDouble_Polished_8x4_C no attach: Top, Bottomno snap: Top, Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_RampDouble_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_RampDouble_Polished_8x4.uasset
Ramp Down Corner Asphalt 8x1Build_Ramp_DownCorner_Asphalt_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_CornerRamp_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_DownCorner_Asphalt_8x1.uasset
Ramp Down Corner Asphalt 8x2Build_Ramp_DownCorner_Asphalt_8x2_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_DownCorner_Asphalt_8x2.uasset
Ramp Down Corner Asphalt 8x4Build_Ramp_DownCorner_Asphalt_8x4_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_DownCorner_Asphalt_8x4.uasset
Ramp Down Corner Concrete 8x1Build_Ramp_DownCorner_Concrete_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_CornerRamp_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_DownCorner_Concrete_8x1.uasset
Ramp Down Corner Concrete 8x2Build_Ramp_DownCorner_Concrete_8x2_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_DownCorner_Concrete_8x2.uasset
Ramp Down Corner Concrete 8x4Build_Ramp_DownCorner_Concrete_8x4_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_DownCorner_Concrete_8x4.uasset
Ramp Down Corner Metal 8x1Build_Ramp_DownCorner_Metal_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_CornerRamp_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_DownCorner_Metal_8x1.uasset
Ramp Down Corner Metal 8x2Build_Ramp_DownCorner_Metal_8x2_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_DownCorner_Metal_8x2.uasset
Ramp Down Corner Metal 8x4Build_Ramp_DownCorner_Metal_8x4_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_DownCorner_Metal_8x4.uasset
Ramp Down Corner Polished 8x1Build_Ramp_DownCorner_Polished_8x1_C no per-asset snap changes Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_CornerRamp_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_DownCorner_Polished_8x1.uasset
Ramp Down Corner Polished 8x2Build_Ramp_DownCorner_Polished_8x2_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_DownCorner_Polished_8x2.uasset
Ramp Down Corner Polished 8x4Build_Ramp_DownCorner_Polished_8x4_C no per-asset snap changes FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_DownCorner_Polished_8x4.uasset
Ramp Frame 01Build_Ramp_Frame_01_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Frame_01.uasset
Ramp Frame Inverted 01Build_Ramp_Frame_Inverted_01_C no attach: Bottomno snap: Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_Ramp_Frame_Inverted_01.uasset
Ramp Inverted 8x1Build_RampInverted_8x1_C no attach: Bottomno snap: Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x1.uasset
Ramp Inverted 8x1 Corner 01Build_RampInverted_8x1_Corner_01_C no attach: Bottomno snap: Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x1_Corner_01.uasset
Ramp Inverted 8x1 Corner 02Build_RampInverted_8x1_Corner_02_C no attach: Bottomno snap: Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x1_Corner_02.uasset
Ramp Inverted 8x2 01Build_RampInverted_8x2_01_C no attach: Bottomno snap: Bottom Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x2_01.uasset
Ramp Inverted 8x2 Corner 01Build_RampInverted_8x2_Corner_01_C no attach: Bottomno snap: Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x2_Corner_01.uasset
Ramp Inverted 8x2 Corner 02Build_RampInverted_8x2_Corner_02_C no attach: Bottomno snap: Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x2_Corner_02.uasset
Ramp Inverted 8x4 Corner 01Build_RampInverted_8x4_Corner_01_C no attach: Bottomno snap: Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x4_Corner_01.uasset
Ramp Inverted 8x4 Corner 02Build_RampInverted_8x4_Corner_02_C no attach: Bottomno snap: Bottom FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Ramp/Build_RampInverted_8x4_Corner_02.uasset
Ramp Metal 8x1Build_Ramp_Metal_8x1_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_Metal_8x1.uasset
Ramp Metal 8x2Build_Ramp_Metal_8x2_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_Metal_8x2.uasset
Ramp Metal 8x4Build_Ramp_Metal_8x4_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_Metal_8x4.uasset
Ramp Polished 8x1Build_Ramp_Polished_8x1_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_Polished_8x1.uasset
Ramp Polished 8x2Build_Ramp_Polished_8x2_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_Polished_8x2.uasset
Ramp Polished 8x4Build_Ramp_Polished_8x4_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_Polished_8x4.uasset
Ramp Up Corner Asphalt 8x1Build_Ramp_UpCorner_Asphalt_8x1_C no attach: Topno snap: Top Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_CornerRamp_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_UpCorner_Asphalt_8x1.uasset
Ramp Up Corner Asphalt 8x2Build_Ramp_UpCorner_Asphalt_8x2_C no attach: Topno snap: Top FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_UpCorner_Asphalt_8x2.uasset
Ramp Up Corner Asphalt 8x4Build_Ramp_UpCorner_Asphalt_8x4_C no attach: Topno snap: Top FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Ramp_UpCorner_Asphalt_8x4.uasset
Ramp Up Corner Concrete 8x1Build_Ramp_UpCorner_Concrete_8x1_C no attach: Topno snap: Top Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_CornerRamp_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_UpCorner_Concrete_8x1.uasset
Ramp Up Corner Concrete 8x2Build_Ramp_UpCorner_Concrete_8x2_C no attach: Topno snap: Top FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_UpCorner_Concrete_8x2.uasset
Ramp Up Corner Concrete 8x4Build_Ramp_UpCorner_Concrete_8x4_C no attach: Topno snap: Top FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Ramp_UpCorner_Concrete_8x4.uasset
Ramp Up Corner Metal 8x1Build_Ramp_UpCorner_Metal_8x1_C no attach: Topno snap: Top Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_CornerRamp_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_UpCorner_Metal_8x1.uasset
Ramp Up Corner Metal 8x2Build_Ramp_UpCorner_Metal_8x2_C no attach: Topno snap: Top FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_UpCorner_Metal_8x2.uasset
Ramp Up Corner Metal 8x4Build_Ramp_UpCorner_Metal_8x4_C no attach: Topno snap: Top FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Ramp_UpCorner_Metal_8x4.uasset
Ramp Up Corner Polished 8x1Build_Ramp_UpCorner_Polished_8x1_C no attach: Topno snap: Top Foundation
Native: FGBuildableFoundationLightweight · Hologram: Holo_CornerRamp_C → FGFoundationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_UpCorner_Polished_8x1.uasset
Ramp Up Corner Polished 8x2Build_Ramp_UpCorner_Polished_8x2_C no attach: Topno snap: Top FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_UpCorner_Polished_8x2.uasset
Ramp Up Corner Polished 8x4Build_Ramp_UpCorner_Polished_8x4_C no attach: Topno snap: Top FGBuildableFoundationLightweight
Native: FGBuildableFoundationLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Ramp_UpCorner_Polished_8x4.uasset
Resource SinkBuild_ResourceSink_C no per-asset snap changes FGBuildableResourceSink
Native: FGBuildableResourceSink · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ResourceSink/Build_ResourceSink.uasset
Resource Sink ShopBuild_ResourceSinkShop_C no per-asset snap changes Buildable (base)
Native: FGBuildableResourceSinkShop · Hologram: Holo_BuildingGradualBase_C → FGBuildableHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/ResourceSinkShop/Build_ResourceSinkShop.uasset
Roof A 01Build_Roof_A_01_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_A_01.uasset
Roof A 02Build_Roof_A_02_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_A_02.uasset
Roof A 03Build_Roof_A_03_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_A_03.uasset
Roof A 04Build_Roof_A_04_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_A_04.uasset
Roof Metal In Corner 01Build_Roof_Metal_InCorner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_InCorner_01.uasset
Roof Metal In Corner 02Build_Roof_Metal_InCorner_02_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_InCorner_02.uasset
Roof Metal In Corner 03Build_Roof_Metal_InCorner_03_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_InCorner_03.uasset
Roof Metal Out Corner 01Build_Roof_Metal_OutCorner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_OutCorner_01.uasset
Roof Metal Out Corner 02Build_Roof_Metal_OutCorner_02_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_OutCorner_02.uasset
Roof Metal Out Corner 03Build_Roof_Metal_OutCorner_03_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Metal_OutCorner_03.uasset
Roof Orange 01Build_Roof_Orange_01_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_01.uasset
Roof Orange 02Build_Roof_Orange_02_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_02.uasset
Roof Orange 03Build_Roof_Orange_03_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_03.uasset
Roof Orange 04Build_Roof_Orange_04_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_04.uasset
Roof Orange In Corner 01Build_Roof_Orange_InCorner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_InCorner_01.uasset
Roof Orange In Corner 02Build_Roof_Orange_InCorner_02_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_InCorner_02.uasset
Roof Orange In Corner 03Build_Roof_Orange_InCorner_03_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_InCorner_03.uasset
Roof Orange Out Corner 01Build_Roof_Orange_OutCorner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_OutCorner_01.uasset
Roof Orange Out Corner 02Build_Roof_Orange_OutCorner_02_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_OutCorner_02.uasset
Roof Orange Out Corner 03Build_Roof_Orange_OutCorner_03_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Orange_OutCorner_03.uasset
Roof Tar 01Build_Roof_Tar_01_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_01.uasset
Roof Tar 02Build_Roof_Tar_02_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_02.uasset
Roof Tar 03Build_Roof_Tar_03_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_03.uasset
Roof Tar 04Build_Roof_Tar_04_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_04.uasset
Roof Tar In Corner 01Build_Roof_Tar_InCorner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_InCorner_01.uasset
Roof Tar In Corner 02Build_Roof_Tar_InCorner_02_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_InCorner_02.uasset
Roof Tar In Corner 03Build_Roof_Tar_InCorner_03_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_InCorner_03.uasset
Roof Tar Out Corner 01Build_Roof_Tar_OutCorner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_OutCorner_01.uasset
Roof Tar Out Corner 02Build_Roof_Tar_OutCorner_02_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_OutCorner_02.uasset
Roof Tar Out Corner 03Build_Roof_Tar_OutCorner_03_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Tar_OutCorner_03.uasset
Roof Window 01Build_Roof_Window_01_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_01.uasset
Roof Window 02Build_Roof_Window_02_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_02.uasset
Roof Window 03Build_Roof_Window_03_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_03.uasset
Roof Window 04Build_Roof_Window_04_C no snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Roof_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_04.uasset
Roof Window In Corner 01Build_Roof_Window_InCorner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_InCorner_01.uasset
Roof Window In Corner 02Build_Roof_Window_InCorner_02_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_InCorner_02.uasset
Roof Window In Corner 03Build_Roof_Window_InCorner_03_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_InCorner_03.uasset
Roof Window Out Corner 01Build_Roof_Window_OutCorner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_OutCorner_01.uasset
Roof Window Out Corner 02Build_Roof_Window_OutCorner_02_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_OutCorner_02.uasset
Roof Window Out Corner 03Build_Roof_Window_OutCorner_03_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWallLightweight · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Roof/Build_Roof_Window_OutCorner_03.uasset
Sign PoleBuild_SignPole_C no per-asset snap changes FGBuildableSignSupport
Native: FGBuildableSignSupport · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignPole/Build_SignPole.uasset
Sign Pole HugeBuild_SignPole_Huge_C no per-asset snap changes FGBuildableSignSupport
Native: FGBuildableSignSupport · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignPole/Build_SignPole_Huge.uasset
Sign Pole LargeBuild_SignPole_Large_C no per-asset snap changes FGBuildableSignSupport
Native: FGBuildableSignSupport · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignPole/Build_SignPole_Large.uasset
Sign Pole MediumBuild_SignPole_Medium_C no per-asset snap changes FGBuildableSignSupport
Native: FGBuildableSignSupport · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignPole/Build_SignPole_Medium.uasset
Sign Pole PortraitBuild_SignPole_Portrait_C no per-asset snap changes FGBuildableSignSupport
Native: FGBuildableSignSupport · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignPole/Build_SignPole_Portrait.uasset
Sign Pole SmallBuild_SignPole_Small_C no per-asset snap changes FGBuildableSignSupport
Native: FGBuildableSignSupport · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignPole/Build_SignPole_Small.uasset
Single Door Base 01BUILD_SingleDoor_Base_01_C no per-asset snap changes FGBuildableDoor
Native: FGBuildableDoor · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Doors/BUILD_SingleDoor_Base_01.uasset
SM Railing Ramp 8x1 01Build_SM_RailingRamp_8x1_01_C no per-asset snap changes FGBuildableWallLightweight
Native: FGBuildableWallLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x1_01.uasset
SM Railing Ramp 8x2 01Build_SM_RailingRamp_8x2_01_C no per-asset snap changes FGBuildableWallLightweight
Native: FGBuildableWallLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x2_01.uasset
SM Railing Ramp 8x4 01Build_SM_RailingRamp_8x4_01_C no per-asset snap changes FGBuildableWallLightweight
Native: FGBuildableWallLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x4_01.uasset
Smelter Mk1Build_SmelterMk1_C 3 snap pts FGBuildableManufacturer
Native: FGBuildableManufacturer · Hologram: (native default) → ?
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.uasset
Space ElevatorBuild_SpaceElevator_C no per-asset snap changes Space Elevator
Native: FGBuildableSpaceElevator · Hologram: (native default) → FGSpaceElevatorHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SpaceElevator/Build_SpaceElevator.uasset
Stackable ShelfBuild_StackableShelf_C no per-asset snap changes Stackable Shelf
Native: FGBuildableStackableShelf · Hologram: Holo_StackableShelf_C → FGStackableShelfHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/StackableShelf/Build_StackableShelf.uasset
Stair Asphalt 8x1Build_Stair_Asphalt_8x1_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Stair_Asphalt_8x1.uasset
Stair Asphalt 8x2Build_Stair_Asphalt_8x2_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Stair_Asphalt_8x2.uasset
Stair Asphalt 8x4Build_Stair_Asphalt_8x4_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Build_Stair_Asphalt_8x4.uasset
Stair Concrete 8x1Build_Stair_Concrete_8x1_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Stair_Concrete_8x1.uasset
Stair Concrete 8x2Build_Stair_Concrete_8x2_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Stair_Concrete_8x2.uasset
Stair Concrete 8x4Build_Stair_Concrete_8x4_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Build_Stair_Concrete_8x4.uasset
Stair Ficsit Set 8x1 01Build_Stair_FicsitSet_8x1_01_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_Stair_FicsitSet_8x1_01.uasset
Stair Ficsit Set 8x2 01Build_Stair_FicsitSet_8x2_01_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_Stair_FicsitSet_8x2_01.uasset
Stair Ficsit Set 8x4 01Build_Stair_FicsitSet_8x4_01_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/FicsitSet/Build_Stair_FicsitSet_8x4_01.uasset
Stair Grip Metal 8x1Build_Stair_GripMetal_8x1_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Stair_GripMetal_8x1.uasset
Stair Grip Metal 8x2Build_Stair_GripMetal_8x2_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Stair_GripMetal_8x2.uasset
Stair Grip Metal 8x4Build_Stair_GripMetal_8x4_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/GripMetal/Build_Stair_GripMetal_8x4.uasset
Stair Polished Concrete 8x1Build_Stair_PolishedConcrete_8x1_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Stair_PolishedConcrete_8x1.uasset
Stair Polished Concrete 8x2Build_Stair_PolishedConcrete_8x2_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Stair_PolishedConcrete_8x2.uasset
Stair Polished Concrete 8x4Build_Stair_PolishedConcrete_8x4_C no attach: Topno snap: Top Ramp
Native: FGBuildableRampLightweight · Hologram: Holo_Ramp_C → FGRampHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Build_Stair_PolishedConcrete_8x4.uasset
Stairs Left 01Build_Stairs_Left_01_C no per-asset snap changes FGBuildableStair
Native: FGBuildableStair · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Stair/Build_Stairs_Left_01.uasset
Stairs Right 01Build_Stairs_Right_01_C no per-asset snap changes FGBuildableStair
Native: FGBuildableStair · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Stair/Build_Stairs_Right_01.uasset
Standalone Widget Sign HugeBuild_StandaloneWidgetSign_Huge_C no per-asset snap changes Standalone Sign
Native: FGBuildableWidgetSign · Hologram: Holo_StandaloneSign_Huge_C → FGStandaloneSignHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Huge.uasset
Standalone Widget Sign LargeBuild_StandaloneWidgetSign_Large_C no per-asset snap changes Standalone Sign
Native: FGBuildableWidgetSign · Hologram: Holo_StandaloneSign_Large_C → FGStandaloneSignHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Large.uasset
Standalone Widget Sign MediumBuild_StandaloneWidgetSign_Medium_C no per-asset snap changes Standalone Sign
Native: FGBuildableWidgetSign · Hologram: Holo_StandaloneSign_Medium_C → FGStandaloneSignHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Medium.uasset
Standalone Widget Sign PortraitBuild_StandaloneWidgetSign_Portrait_C no per-asset snap changes Standalone Sign
Native: FGBuildableWidgetSign · Hologram: Holo_StandaloneSign_Portrait_C → FGStandaloneSignHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Portrait.uasset
Standalone Widget Sign SmallBuild_StandaloneWidgetSign_Small_C no per-asset snap changes Standalone Sign
Native: FGBuildableWidgetSign · Hologram: Holo_StandaloneSign_Small_C → FGStandaloneSignHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Small.uasset
Standalone Widget Sign Small Very WideBuild_StandaloneWidgetSign_SmallVeryWide_C no per-asset snap changes Standalone Sign
Native: FGBuildableWidgetSign · Hologram: Holo_StandaloneSign_Small_C → FGStandaloneSignHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_SmallVeryWide.uasset
Standalone Widget Sign Small WideBuild_StandaloneWidgetSign_SmallWide_C no per-asset snap changes Standalone Sign
Native: FGBuildableWidgetSign · Hologram: Holo_StandaloneSign_Small_C → FGStandaloneSignHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_SmallWide.uasset
Standalone Widget Sign SquareBuild_StandaloneWidgetSign_Square_C no per-asset snap changes Standalone Sign
Native: FGBuildableWidgetSign · Hologram: Holo_StandaloneSign_Medium_C → FGStandaloneSignHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Square.uasset
Standalone Widget Sign Square SmallBuild_StandaloneWidgetSign_Square_Small_C no per-asset snap changes Standalone Sign
Native: FGBuildableWidgetSign · Hologram: Holo_StandaloneSign_Medium_C → FGStandaloneSignHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Square_Small.uasset
Standalone Widget Sign Square TinyBuild_StandaloneWidgetSign_Square_Tiny_C no per-asset snap changes Standalone Sign
Native: FGBuildableWidgetSign · Hologram: Holo_StandaloneSign_Small_C → FGStandaloneSignHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/SignDigital/Build_StandaloneWidgetSign_Square_Tiny.uasset
Steel Wall 8x1Build_SteelWall_8x1_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x1.uasset
Steel Wall 8x4Build_SteelWall_8x4_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4.uasset
Steel Wall 8x4 Door C 01Build_SteelWall_8x4_DoorC_01_C no per-asset snap changes Wall
Native: FGBuildableDoor · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_DoorC_01.uasset
Steel Wall 8x4 Door S 01Build_SteelWall_8x4_DoorS_01_C no per-asset snap changes Wall
Native: FGBuildableDoor · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_DoorS_01.uasset
Steel Wall 8x4 Gate 01Build_SteelWall_8x4_Gate_01_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Gate_01.uasset
Steel Wall 8x4 Window 01Build_SteelWall_8x4_Window_01_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_01.uasset
Steel Wall 8x4 Window 02Build_SteelWall_8x4_Window_02_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_02.uasset
Steel Wall 8x4 Window 03Build_SteelWall_8x4_Window_03_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_03.uasset
Steel Wall 8x4 Window 04Build_SteelWall_8x4_Window_04_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_8x4_Window_04.uasset
Steel Wall Flip Tris 8x1Build_SteelWall_FlipTris_8x1_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x1.uasset
Steel Wall Flip Tris 8x2Build_SteelWall_FlipTris_8x2_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x2.uasset
Steel Wall Flip Tris 8x4Build_SteelWall_FlipTris_8x4_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x4.uasset
Steel Wall Flip Tris 8x8Build_SteelWall_FlipTris_8x8_C no per-asset snap changes Wall
Native: FGBuildableWall · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_FlipTris_8x8.uasset
Steel Wall Tris 8x1Build_SteelWall_Tris_8x1_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x1.uasset
Steel Wall Tris 8x2Build_SteelWall_Tris_8x2_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x2.uasset
Steel Wall Tris 8x4Build_SteelWall_Tris_8x4_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x4.uasset
Steel Wall Tris 8x8Build_SteelWall_Tris_8x8_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_SteelWall_Tris_8x8.uasset
Storage BlueprintBuild_StorageBlueprint_C no per-asset snap changes Buildable (base)
Native: FGBuildableStorage · Hologram: Holo_BuildingGradualBase_NoClearanceMesh_C → FGBuildableHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageBlueprint.uasset
Storage Container Mk1Build_StorageContainerMk1_C 4 snap pts Stackable Storage
Native: FGBuildableStorage · Hologram: (native default) → FGStackableStorageHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/StorageContainerMk1/Build_StorageContainerMk1.uasset
Storage Container Mk2Build_StorageContainerMk2_C 12 snap pts Stackable Storage
Native: FGBuildableStorage · Hologram: (native default) → FGStackableStorageHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/StorageContainerMk2/Build_StorageContainerMk2.uasset
Storage HazardBuild_StorageHazard_C no per-asset snap changes Storage Box
Native: FGBuildableStorage · Hologram: Holo_StorageBox_C → FGStorageBoxHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageHazard.uasset
Storage IntegratedBuild_StorageIntegrated_C no per-asset snap changes Buildable (base)
Native: FGBuildableStorage · Hologram: (native default) → FGBuildableHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageIntegrated.uasset
Storage MedkitBuild_StorageMedkit_C no per-asset snap changes Storage Box
Native: FGBuildableStorage · Hologram: Holo_StorageBox_C → FGStorageBoxHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageMedkit.uasset
Storage PlayerBuild_StoragePlayer_C no per-asset snap changes Storage Box
Native: FGBuildableStorage · Hologram: Holo_StorageBox_C → FGStorageBoxHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/StoragePlayer/Build_StoragePlayer.uasset
Street LightBuild_StreetLight_C no per-asset snap changes Factory
Native: FGBuildableLightSource · Hologram: Holo_StreetLight_C → FGFactoryHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/StreetLight/Build_StreetLight.uasset
Tarp FenceBuild_TarpFence_C no per-asset snap changes Fence
Native: FGBuildableWallLightweight · Hologram: Holo_Barrier_C → FGFenceHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/TarpFence/Build_TarpFence.uasset
Trading PostBuild_TradingPost_C 7 snap pts Trading Post
Native: FGBuildableTradingPost · Hologram: Holo_TradingPost_C → FGTradingPostHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/TradingPost/Build_TradingPost.uasset
Train Docking StationBuild_TrainDockingStation_C 6 snap pts Train Station
Native: FGBuildableTrainPlatformCargo · Hologram: Holo_TrainPlatformCargo_C → FGTrainStationHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Train/Station/Build_TrainDockingStation.uasset
Train Docking Station LiquidBuild_TrainDockingStationLiquid_C 6 snap pts Train Station
Native: FGBuildableTrainPlatformCargo · Hologram: Holo_TrainPlatformCargo_C → FGTrainStationHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Train/Station/Build_TrainDockingStationLiquid.uasset
Train Platform EmptyBuild_TrainPlatformEmpty_C no per-asset snap changes Train Station
Native: FGBuildableTrainPlatformEmpty · Hologram: Holo_TrainPlatformEmpty_C → FGTrainStationHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Train/Station/Build_TrainPlatformEmpty.uasset
Train Platform Empty 02Build_TrainPlatformEmpty_02_C 4 snap pts Train Station
Native: FGBuildableTrainPlatformEmpty · Hologram: Holo_TrainPlatformEmpty_C → FGTrainStationHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Train/Station/Build_TrainPlatformEmpty_02.uasset
Train StationBuild_TrainStation_C 4 snap pts Train Station
Native: FGBuildableRailroadStation · Hologram: Holo_TrainStation_C → FGTrainStationHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Train/Station/Build_TrainStation.uasset
Tree Gift ProducerBuild_TreeGiftProducer_C no per-asset snap changes FGBuildableFactorySimpleProducer
Native: FGBuildableFactorySimpleProducer · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Holiday/Build_TreeGiftProducer/Build_TreeGiftProducer.uasset
Truck StationBuild_TruckStation_C 9 snap pts Docking Station
Native: FGBuildableDockingStation · Hologram: (native default) → FGDockingStationHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/TruckStation/Build_TruckStation.uasset
ValveBuild_Valve_C no per-asset snap changes FGBuildablePipelinePump
Native: FGBuildablePipelinePump · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/PipeValve/Build_Valve.uasset
Vehicle Path BaseBuild_VehiclePath_Base_C no per-asset snap changes Vehicle Path Segment
Native: FGVehiclePathSegment · Hologram: Holo_VehiclePath_C → FGVehiclePathSegmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Vehicle/VehiclePath/Build_VehiclePath_Base.uasset
Vehicle Path ExplorerBuild_VehiclePath_Explorer_C no per-asset snap changes Vehicle Path Segment
Native: FGVehiclePathSegment · Hologram: Holo_VehiclePath_Explorer_C → FGVehiclePathSegmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Vehicle/Explorer/Build_VehiclePath_Explorer.uasset
Vehicle Path Factory CartBuild_VehiclePath_FactoryCart_C no per-asset snap changes Vehicle Path Segment
Native: FGVehiclePathSegment · Hologram: Holo_VehiclePath_FactoryCart_C → FGVehiclePathSegmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Vehicle/Golfcart/Build_VehiclePath_FactoryCart.uasset
Vehicle Path Node DefaultBuild_VehiclePathNode_Default_C no per-asset snap changes FGVehiclePathNode
Native: FGVehiclePathNode · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Vehicle/VehiclePath/Build_VehiclePathNode_Default.uasset
Vehicle Path Node Docking StationBuild_VehiclePathNode_DockingStation_C no per-asset snap changes FGStandaloneVehiclePathNode
Native: FGStandaloneVehiclePathNode · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Vehicle/VehiclePath/Build_VehiclePathNode_DockingStation.uasset
Vehicle Path TractorBuild_VehiclePath_Tractor_C no per-asset snap changes Vehicle Path Segment
Native: FGVehiclePathSegment · Hologram: Holo_VehiclePath_Tractor_C → FGVehiclePathSegmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Vehicle/Tractor/Build_VehiclePath_Tractor.uasset
Vehicle Path TruckBuild_VehiclePath_Truck_C no per-asset snap changes Vehicle Path Segment
Native: FGVehiclePathSegment · Hologram: Holo_VehiclePath_Truck_C → FGVehiclePathSegmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Vehicle/Truck/Build_VehiclePath_Truck.uasset
Vehicle Path UniversalBuild_VehiclePath_Universal_C no per-asset snap changes Vehicle Path Segment
Native: FGVehiclePathSegment · Hologram: Holo_VehiclePath_Universal_C → FGVehiclePathSegmentHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Vehicle/VehiclePath/Build_VehiclePath_Universal.uasset
Walkway CrossBuild_WalkwayCross_C no per-asset snap changes Walkway
Native: FGBuildableWalkwayLightweight · Hologram: Holo_WalkwayCross_C → FGWalkwayHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Walkway/Build_WalkwayCross.uasset
Walkway RampBuild_WalkwayRamp_C no snap: Right, Left Walkway
Native: FGBuildableWalkwayLightweight · Hologram: Holo_WalkwayStraight_C → FGWalkwayHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Walkway/Build_WalkwayRamp.uasset
Walkway StraightBuild_WalkwayStraight_C no snap: Right, Left Walkway
Native: FGBuildableWalkway · Hologram: Holo_WalkwayStraight_C → FGWalkwayHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Walkway/Build_WalkwayStraight.uasset
Walkway TBuild_WalkwayT_C no snap: Front Walkway
Native: FGBuildableWalkwayLightweight · Hologram: Holo_WalkwayT_C → FGWalkwayHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Walkway/Build_WalkwayT.uasset
Walkway TrunBuild_WalkwayTrun_C no snap: Front, Left FGBuildableWalkwayLightweight
Native: FGBuildableWalkwayLightweight · Hologram: (native default) → ?
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Walkway/Build_WalkwayTrun.uasset
Wall 8x4 01Build_Wall_8x4_01_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_01.uasset
Wall 8x4 02Build_Wall_8x4_02_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_02.uasset
Wall Concrete 8x1Build_Wall_Concrete_8x1_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x1.uasset
Wall Concrete 8x4Build_Wall_Concrete_8x4_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4.uasset
Wall Concrete 8x4 Conveyor Hole 01Build_Wall_Concrete_8x4_ConveyorHole_01_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_ConveyorHole_01.uasset
Wall Concrete 8x4 Conveyor Hole 02Build_Wall_Concrete_8x4_ConveyorHole_02_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_ConveyorHole_02.uasset
Wall Concrete 8x4 Conveyor Hole 03Build_Wall_Concrete_8x4_ConveyorHole_03_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_ConveyorHole_03.uasset
Wall Concrete 8x4 Corner 01Build_Wall_Concrete_8x4_Corner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWall · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Corner_01.uasset
Wall Concrete 8x4 Corner 2Build_Wall_Concrete_8x4_Corner_2_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWall · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Corner_2.uasset
Wall Concrete 8x4 Window 01Build_Wall_Concrete_8x4_Window_01_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_01.uasset
Wall Concrete 8x4 Window 02Build_Wall_Concrete_8x4_Window_02_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_02.uasset
Wall Concrete 8x4 Window 03Build_Wall_Concrete_8x4_Window_03_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_03.uasset
Wall Concrete 8x4 Window 04Build_Wall_Concrete_8x4_Window_04_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x4_Window_04.uasset
Wall Concrete 8x8 Corner 01Build_Wall_Concrete_8x8_Corner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWall · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x8_Corner_01.uasset
Wall Concrete 8x8 Corner 2Build_Wall_Concrete_8x8_Corner_2_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWall · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_8x8_Corner_2.uasset
Wall Concrete Angular 8x4Build_Wall_Concrete_Angular_8x4_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Angular_8x4.uasset
Wall Concrete Angular 8x8Build_Wall_Concrete_Angular_8x8_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Angular_8x8.uasset
Wall Concrete CDoor 8x4Build_Wall_Concrete_CDoor_8x4_C no per-asset snap changes Wall
Native: FGBuildableDoor · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_CDoor_8x4.uasset
Wall Concrete Flip Tris 8x1Build_Wall_Concrete_FlipTris_8x1_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x1.uasset
Wall Concrete Flip Tris 8x2Build_Wall_Concrete_FlipTris_8x2_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x2.uasset
Wall Concrete Flip Tris 8x4Build_Wall_Concrete_FlipTris_8x4_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x4.uasset
Wall Concrete Flip Tris 8x8Build_Wall_Concrete_FlipTris_8x8_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_FlipTris_8x8.uasset
Wall Concrete Gate 8x4Build_Wall_Concrete_Gate_8x4_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Gate_8x4.uasset
Wall Concrete SDoor 8x4Build_Wall_Concrete_SDoor_8x4_C no per-asset snap changes Wall
Native: FGBuildableDoor · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_SDoor_8x4.uasset
Wall Concrete Tris 8x1Build_Wall_Concrete_Tris_8x1_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x1.uasset
Wall Concrete Tris 8x2Build_Wall_Concrete_Tris_8x2_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x2.uasset
Wall Concrete Tris 8x4Build_Wall_Concrete_Tris_8x4_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x4.uasset
Wall Concrete Tris 8x8Build_Wall_Concrete_Tris_8x8_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_8x8.uasset
Wall Concrete Tris Curved 8x8Build_Wall_Concrete_Tris_Curved_8x8_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_Curved_8x8.uasset
Wall Concrete Tris Glass 8x8Build_Wall_Concrete_Tris_Glass_8x8_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Concrete_Tris_Glass_8x8.uasset
Wall Conveyor 8x4 01Build_Wall_Conveyor_8x4_01_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_01.uasset
Wall Conveyor 8x4 01 SteelBuild_Wall_Conveyor_8x4_01_Steel_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_01_Steel.uasset
Wall Conveyor 8x4 02Build_Wall_Conveyor_8x4_02_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_02.uasset
Wall Conveyor 8x4 02 SteelBuild_Wall_Conveyor_8x4_02_Steel_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_02_Steel.uasset
Wall Conveyor 8x4 03Build_Wall_Conveyor_8x4_03_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_03.uasset
Wall Conveyor 8x4 03 SteelBuild_Wall_Conveyor_8x4_03_Steel_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_03_Steel.uasset
Wall Conveyor 8x4 04Build_Wall_Conveyor_8x4_04_C no per-asset snap changes Wall
Native: FGBuildableWall · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_04.uasset
Wall Conveyor 8x4 04 SteelBuild_Wall_Conveyor_8x4_04_Steel_C no per-asset snap changes Wall
Native: FGBuildableWall · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_04_Steel.uasset
Wall Door 8x4 01Build_Wall_Door_8x4_01_C no per-asset snap changes Wall
Native: FGBuildableDoor · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_01.uasset
Wall Door 8x4 01 SteelBuild_Wall_Door_8x4_01_Steel_C no per-asset snap changes Wall
Native: FGBuildableDoor · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_01_Steel.uasset
Wall Door 8x4 03Build_Wall_Door_8x4_03_C no per-asset snap changes Wall
Native: FGBuildableDoor · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_03.uasset
Wall Door 8x4 03 SteelBuild_Wall_Door_8x4_03_Steel_C no per-asset snap changes Wall
Native: FGBuildableDoor · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Door_8x4_03_Steel.uasset
Wall Frame 01Build_Wall_Frame_01_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Frame_01.uasset
Wall Gate 8x4 01Build_Wall_Gate_8x4_01_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Gate_8x4_01.uasset
Wall Inverted Concrete Tris Curved 8x8Build_Wall_Inverted_Concrete_Tris_Curved_8x8_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Build_Wall_Inverted_Concrete_Tris_Curved_8x8.uasset
Wall Orange 8x1Build_Wall_Orange_8x1_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x1.uasset
Wall Orange 8x4 Corner 01Build_Wall_Orange_8x4_Corner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWall · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x4_Corner_01.uasset
Wall Orange 8x4 Corner 02Build_Wall_Orange_8x4_Corner_02_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWall · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x4_Corner_02.uasset
Wall Orange 8x8 Corner 01Build_Wall_Orange_8x8_Corner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWall · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x8_Corner_01.uasset
Wall Orange 8x8 Corner 02Build_Wall_Orange_8x8_Corner_02_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWall · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_8x8_Corner_02.uasset
Wall Orange Angular 8x4Build_Wall_Orange_Angular_8x4_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Angular_8x4.uasset
Wall Orange Angular 8x8Build_Wall_Orange_Angular_8x8_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Angular_8x8.uasset
Wall Orange Flip Tris 8x1Build_Wall_Orange_FlipTris_8x1_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x1.uasset
Wall Orange Flip Tris 8x2Build_Wall_Orange_FlipTris_8x2_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x2.uasset
Wall Orange Flip Tris 8x4Build_Wall_Orange_FlipTris_8x4_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x4.uasset
Wall Orange Flip Tris 8x8Build_Wall_Orange_FlipTris_8x8_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_FlipTris_8x8.uasset
Wall Orange Tris 8x1Build_Wall_Orange_Tris_8x1_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x1.uasset
Wall Orange Tris 8x2Build_Wall_Orange_Tris_8x2_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x2.uasset
Wall Orange Tris 8x4Build_Wall_Orange_Tris_8x4_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x4.uasset
Wall Orange Tris 8x8Build_Wall_Orange_Tris_8x8_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Build_Wall_Orange_Tris_8x8.uasset
Wall Set Steel Angular 8x4Build_WallSet_Steel_Angular_8x4_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_WallSet_Steel_Angular_8x4.uasset
Wall Set Steel Angular 8x8Build_WallSet_Steel_Angular_8x8_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_WallSet_Steel_Angular_8x8.uasset
Wall Steel 8x4 Corner 01Build_Wall_Steel_8x4_Corner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWall · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x4_Corner_01.uasset
Wall Steel 8x4 Corner 2Build_Wall_Steel_8x4_Corner_2_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWall · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x4_Corner_2.uasset
Wall Steel 8x8 Corner 01Build_Wall_Steel_8x8_Corner_01_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWall · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x8_Corner_01.uasset
Wall Steel 8x8 Corner 2Build_Wall_Steel_8x8_Corner_2_C no per-asset snap changes Corner Wall
Native: FGBuildableCornerWall · Hologram: Holo_CornerWall_C → FGCornerWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/SteelWallSet/Build_Wall_Steel_8x8_Corner_2.uasset
Wall Window 8x4 01Build_Wall_Window_8x4_01_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_01.uasset
Wall Window 8x4 02Build_Wall_Window_8x4_02_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_02.uasset
Wall Window 8x4 03Build_Wall_Window_8x4_03_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_03.uasset
Wall Window 8x4 04Build_Wall_Window_8x4_04_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_04.uasset
Wall Window 8x4 05Build_Wall_Window_8x4_05_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_05.uasset
Wall Window 8x4 06Build_Wall_Window_8x4_06_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_06.uasset
Wall Window 8x4 07Build_Wall_Window_8x4_07_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_07.uasset
Wall Window Thin 8x4 01Build_Wall_Window_Thin_8x4_01_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_Thin_8x4_01.uasset
Wall Window Thin 8x4 02Build_Wall_Window_Thin_8x4_02_C no per-asset snap changes Wall
Native: FGBuildableWallLightweight · Hologram: Holo_Wall_C → FGWallHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_Thin_8x4_02.uasset
Water PumpBuild_WaterPump_C no per-asset snap changes Water Pump
Native: FGBuildableWaterPump · Hologram: Holo_WaterPump_C → FGWaterPumpHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/WaterPump/Build_WaterPump.uasset
Work BenchBuild_WorkBench_C no per-asset snap changes Buildable (base)
Native: FGBuildable · Hologram: Holo_BuildingGradualBase_C → FGBuildableHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/WorkBench/Build_WorkBench.uasset
Work Bench IntegratedBuild_WorkBenchIntegrated_C no per-asset snap changes Buildable (base)
Native: FGBuildable · Hologram: (native default) → FGBuildableHologram
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/WorkBench/Build_WorkBenchIntegrated.uasset
WorkshopBuild_Workshop_C 4 snap pts Buildable (base)
Native: FGBuildable · Hologram: Holo_BuildingGradualBase_C → FGBuildableHologram
Dots = attachment points (green walkway, orange sign, gray other), captured from the live game; ticks show facing. Hover a dot for type and exact position (cm, buildable-local).
no inherited BP-level snap props
FactoryGame/Content/FactoryGame/Buildable/Factory/Workshop/Build_Workshop.uasset
Known techniques & their mechanisms
Doug Rotations (vanilla vertical rotations)
Chaining rotated placements (historically seeded via corner road barriers) to get arbitrary pitch/roll on buildables that should only yaw.
Mechanism: Per-class placement code (SetHologramLocationAndRotation) trusted the snap target's frame instead of re-uprighting. 1.2 deleted that custom code from the Barrier Corner / Wall / Walkway / Pillar / Stackable Shelf family, centralizing placement in the base class.
Related classes: Barrier Corner Wall Walkway Pillar
Horizontal conveyor lifts
Conveyor wall mounts placed on the short end of a horizontal pillar could rotate onto a new axis, including upside-down, yielding horizontal lifts.
Mechanism: Pillar attachment points are defined in the pillar's local space (CreateAttachmentPointTransform), so a rotated pillar rotates everything snapped to its points. The lift orientation carve-out was closed in 1.2.
Related classes: Pillar Wall Attachment Conveyor Lift
Pillar short-end mounting
Wall-mount buildables snap to any face of a pillar, including all four side faces (pillars carry SIX typed snap points, live-measured). On a non-upright pillar those faces offer placements vanilla never produces.
Mechanism: Pillar attachment frames are parent-local; wall mounts accept pillar faces but run PSM_KeepUpright, so they stay level while landing in impossible positions. Verified live against a rig-tilted pillar in 1.2; the vanilla-only question is obtaining a non-upright pillar.
Related classes: Pillar Wall Attachment
Sign orientation inheritance (AllSides)
Signs snapped to a beam or pillar adopt its COMPLETE orientation, including tilt, with no re-uprighting. Measured live: a sign on a 35-degree parent placed validly at 35 degrees.
Mechanism: Sign holograms run BSM_AllSides and PSM_AllSides at runtime, plus a 100 m attachment grab radius (Blueprint override of the 5 m default). Any vanilla-angled beam becomes an orientation seed for signs.
Related classes: Standalone Sign Beam Pillar
Angled-beam seed chain
Beams place at odd angles as a vanilla feature; a sign AllSides-snapped to an angled beam is then a tilted buildable in pure current vanilla. What continues the chain from a tilted sign is the open question.
Mechanism: Combines native angled beam placement with sign AllSides inheritance (verified). If anything snaps onward from a tilted sign, the full rotation chain reopens without exploits or legacy assets.
Related classes: Beam Standalone Sign
Same-buildable collision bypass
Two copies of the SAME buildable can often overlap where different buildables would collide.
Mechanism: Clearance checks exempt actors the hologram judges 'identical' (IsHologramIdenticalToActor), and each class implements that judgment itself — lenient implementations allow overlap.
Related classes: Ramp Stair Foundation
Sub-degree rotations via wall snapping
Snapped to a road barrier, rotation rounds to whole degrees; snapped to a wall, sub-1° rotations are possible.
Mechanism: Rotation stepping is per-class (GetRotationStep) and some snap paths derive rotation from the target's frame instead of the step function, letting fractional angles through.
Related classes: Wall Generic Buildable Fence
Belt teleport / connected-nudge tricks
Nudging connected belts/lifts/power poles moved the buildable while connections stayed, giving invisible wires and item 'teleports'.
Mechanism: Nudge moved the actor without re-validating spline/wire endpoints. Closed in 1.2 (see ENudgeFailReason growth in the enums).
Related classes: Conveyor Belt Conveyor Lift Power Pole
Blueprint orientation inheritance via railings
Blueprints snapped to a railing inherit its pitch and yaw — and this STILL WORKS in 1.2 against rotated railings preserved inside pre-patch blueprints (community report). The patch removed the factory, not the mechanism.
Mechanism: Blueprint holograms adopt the snap target's full frame. Every saved blueprint containing a pre-1.2 rotated railing is a permanent orientation seed ('blueprint fossil'), and blueprint files are shareable, so one file distributes the capability.
Snap rule history, 1.0 → 1.2
Each game version's shipped headers, extracted and diffed pairwise (newest first). This is the C++ layer — the archaeology of when tricks were born and patched. "exp" = experimental branch; where an exp→release step shows no changes, the change landed in experimental.
1.2-exp (CL480321) → 1.2 (CL491125)
No snap-relevant C++ changes.
1.1 (CL416835) → 1.2-exp (CL480321)
New classes: AFGDockingStationHologram, AFGVehiclePathSegmentHologram
Removed classes: AFGRailroadBridgeHologram, AFGRoadHologram
Custom snap code added/removed:
- Barrier Corner: − SetHologramLocationAndRotation
- Pillar: − SetHologramLocationAndRotation
- Stackable Shelf: − SetHologramLocationAndRotation
- Walkway: − SetHologramLocationAndRotation
- Wall: − SetHologramLocationAndRotation
- Wheeled Vehicle: + ScrollRotate+ TrySnapToActor
Rule value changes:
- Buildable (base):
mBuildModeZoop,mDefaultBlockedZoopDirections,mUseDefaultZoopImplementation - Conveyor Belt:
mFlipWallPoleSnapDirection,mUsingCutstomPoleRotation - Railroad Track:
mHitFloor,mSnappedStartLocation,mSnappedStartTangent,mUseCustomEndRotation - Standalone Sign:
mMaxZoopAmount - Wheeled Vehicle:
mSnappedPathNode,mSnappedPathSegment
1.1-exp (CL410840) → 1.1 (CL416835)
No snap-relevant C++ changes.
1.0.1 (CL382498) → 1.1-exp (CL410840)
New classes: AFGBarrierCornerHologram, AFGElevatorFloorStopHologram, AFGElevatorHologram, AFGPipelinePoleHologram, AFGRailroadAttachmentHologram, AFGSplineBuildableSnapHologram, AFGStackablePoleHologram, AFGStackableShelfHologram, AFGStorageBoxHologram, AFGWallPassthroughHologram
Removed classes: AFGPipelineSupportHologram
Custom snap code added/removed:
- Foundation: − CheckValidPlacement
- Pillar: − CheckValidPlacement
- Pipe Part: − SetHologramLocationAndRotation
- Pole: − CheckValidPlacement− TrySnapToActor
- Railroad Signal: − ScrollRotate+ GetRotationStep
- Railroad Track: + GetRotationStep+ ScrollRotate+ TrySnapToActor
- Walkway: − CheckValidPlacement
- Wall: − CheckValidPlacement
Rule value changes:
- Beam:
mCreateClearanceSnapMeshVisualization - Blueprint:
mBlueprintSnapAutoConnectBuildMode,mCreateClearanceSnapMeshVisualization - Buildable (base):
mCanRotateAroundAttachmentPoint - Conveyor Attachment:
mCreateClearanceSnapMeshVisualization - Factory Building:
mCreateClearanceSnapMeshVisualization,mMaxZoopAmount - Buildable (base):
mClearanceSnapMeshVisualization,mCreateClearanceSnapMeshVisualization - Pillar:
mCreateClearanceSnapMeshVisualization - Pipe Attachment:
mAllowSnapToPipeline,mPipelineSnapOffset - Pole:
mCreateClearanceSnapMeshVisualization,mMaxZoopAmount - Railroad Track:
mFlipSnappedDirection,mSnappedRailroadTrack,mSnappedRailroadTrackDistance - Vehicle:
mCreateClearanceSnapMeshVisualization
Plus 200 inherited echoes of base-class declarations (not shown).
1.0 (CL365306) → 1.0.1 (CL382498)
New classes: AFGBuildableSnowCannonHologram
Custom snap code added/removed:
- Wall Attachment: + SetHologramLocationAndRotation
What changed: 1.1 (CL416835) → 1.2 (CL491125)
Same analysis run on both versions' headers, then diffed. C++ layer only — Blueprint-side tweaks don't show here.
SetHologramLocationAndRotation) — Pillar, Wall, Walkway, Barrier Corner, Stackable Shelf. That family is exactly where the patched rotation tricks lived. The per-class code carried the exploitable branches; deleting it centralizes placement in the base class. Any surviving loophole most likely lives in a class that KEPT its custom code — use the "Has custom snap code" filter on the Browse tab.New / removed classes
New in 1.2: AFGDockingStationHologram, AFGVehiclePathSegmentHologram · Removed: AFGRailroadBridgeHologram, AFGRoadHologram
Real behavior changes (10 classes)
Barrier CornerAFGBarrierCornerHologram− SetHologramLocationAndRotation
Buildable (base)AFGBuildableHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr |
| mDefaultBlockedZoopDirections | not declared | 0 |
| mUseDefaultZoopImplementation | not declared | false |
Conveyor BeltAFGConveyorBeltHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mFlipWallPoleSnapDirection | not declared | false |
| mUsingCutstomPoleRotation | not declared | false |
PillarAFGPillarHologram− SetHologramLocationAndRotation
Railroad TrackAFGRailroadTrackHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mHitFloor | not declared | FVector::ZeroVector |
| mSnappedStartLocation | not declared | FVector::ZeroVector |
| mSnappedStartTangent | not declared | FVector::ZeroVector |
| mUseCustomEndRotation | not declared | false |
Stackable ShelfAFGStackableShelfHologram− SetHologramLocationAndRotation
Standalone SignAFGStandaloneSignHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mMaxZoopAmount | not declared | 9 |
WalkwayAFGWalkwayHologram− SetHologramLocationAndRotation
WallAFGWallHologram− SetHologramLocationAndRotation
Wheeled VehicleAFGWheeledVehicleHologram+ ScrollRotate+ TrySnapToActor
| rule | 1.1 | 1.2 |
|---|---|---|
| mSnappedPathNode | not declared | nullptr |
| mSnappedPathSegment | not declared | nullptr |
Refactor noise (68 classes)
The zoop configuration moved into the shared base class in 1.2, which technically touches every subclass. Collapsed — it's one change echoing everywhere.
Barrier CornerAFGBarrierCornerHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | nullptr [inherited: AFGFactoryBuildingHologram] | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | 0 [inherited: AFGFactoryBuildingHologram] | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
BeamAFGBeamHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Blueprint DesignerAFGBlueprintDesignerHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
BlueprintAFGBlueprintHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Snow CannonAFGBuildableSnowCannonHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Ceiling LightAFGCeilingLightHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Conveyor AttachmentAFGConveyorAttachmentHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Conveyor BeltAFGConveyorBeltHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Conveyor LiftAFGConveyorLiftHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Conveyor Multi PoleAFGConveyorMultiPoleHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Conveyor PoleAFGConveyorPoleHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Corner WallAFGCornerWallHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | nullptr [inherited: AFGFactoryBuildingHologram] | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | 0 [inherited: AFGFactoryBuildingHologram] | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
DecorAFGDecorHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Elevator Floor StopAFGElevatorFloorStopHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
ElevatorAFGElevatorHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Factory BuildingAFGFactoryBuildingHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | nullptr | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | 0 | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
FactoryAFGFactoryHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
FenceAFGFenceHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | nullptr [inherited: AFGFactoryBuildingHologram] | nullptr [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
FloodlightAFGFloodlightHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
FoundationAFGFoundationHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | nullptr [inherited: AFGFactoryBuildingHologram] | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | 0 [inherited: AFGFactoryBuildingHologram] | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Generic BuildableAFGGenericBuildableHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Geo Thermal GeneratorAFGGeoThermalGeneratorHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Jump PadAFGJumpPadHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Jump Pad LauncherAFGJumpPadLauncherHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
LadderAFGLadderHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
PassthroughAFGPassthroughHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Passthrough Pipe BaseAFGPassthroughPipeBaseHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Passthrough Pipe HyperAFGPassthroughPipeHyperHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
PillarAFGPillarHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | nullptr | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Pipe AttachmentAFGPipeAttachmentHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
| mWallSnapOffset | FVector2D((0, 75)) | FVector2D(0, 75) |
Pipe Hyper AttachmentAFGPipeHyperAttachmentHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
| mWallSnapOffset | FVector2D((0, 75)) [inherited: AFGPipeAttachmentHologram] | FVector2D(0, 75) [inherited: AFGPipeAttachmentHologram] |
Pipe PartAFGPipePartHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Pipe ReservoirAFGPipeReservoirHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Pipeline AttachmentAFGPipelineAttachmentHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
| mWallSnapOffset | FVector2D((0, 75)) [inherited: AFGPipeAttachmentHologram] | FVector2D(0, 75) [inherited: AFGPipeAttachmentHologram] |
PipelineAFGPipelineHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Pipeline JunctionAFGPipelineJunctionHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
| mWallSnapOffset | FVector2D((0, 75)) [inherited: AFGPipeAttachmentHologram] | FVector2D(0, 75) [inherited: AFGPipeAttachmentHologram] |
Pipeline PoleAFGPipelinePoleHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Pipeline PumpAFGPipelinePumpHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
| mWallSnapOffset | FVector2D((0, 75)) [inherited: AFGPipeAttachmentHologram] | FVector2D(0, 75) [inherited: AFGPipeAttachmentHologram] |
PoleAFGPoleHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Power PoleAFGPowerPoleHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Power Pole WallAFGPowerPoleWallHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Power SwitchAFGPowerSwitchHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Power TowerAFGPowerTowerHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Railroad AttachmentAFGRailroadAttachmentHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Railroad SignalAFGRailroadSignalHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Railroad Switch ControlAFGRailroadSwitchControlHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Railroad TrackAFGRailroadTrackHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
RampAFGRampHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | nullptr [inherited: AFGFactoryBuildingHologram] | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | 0 [inherited: AFGFactoryBuildingHologram] | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Resource ExtractorAFGResourceExtractorHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Sign PoleAFGSignPoleHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Space ElevatorAFGSpaceElevatorHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Spline Buildable SnapAFGSplineBuildableSnapHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
SplineAFGSplineHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Stackable PoleAFGStackablePoleHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | nullptr [inherited: AFGFactoryBuildingHologram] | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | 0 [inherited: AFGFactoryBuildingHologram] | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Stackable ShelfAFGStackableShelfHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | nullptr [inherited: AFGFactoryBuildingHologram] | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | 0 [inherited: AFGFactoryBuildingHologram] | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Stackable StorageAFGStackableStorageHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
StairAFGStairHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | nullptr [inherited: AFGFactoryBuildingHologram] | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | 0 [inherited: AFGFactoryBuildingHologram] | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Standalone SignAFGStandaloneSignHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
| mWallSnapOffset | FVector((50, 0, 0)) | FVector(50, 0, 0) |
Storage BoxAFGStorageBoxHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Trading PostAFGTradingPostHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Train PlatformAFGTrainPlatformHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Train StationAFGTrainStationHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
WalkwayAFGWalkwayHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | nullptr [inherited: AFGFactoryBuildingHologram] | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | 0 [inherited: AFGFactoryBuildingHologram] | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Wall AttachmentAFGWallAttachmentHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
WallAFGWallHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | nullptr [inherited: AFGFactoryBuildingHologram] | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | 0 [inherited: AFGFactoryBuildingHologram] | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Wall PassthroughAFGWallPassthroughHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Water PumpAFGWaterPumpHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
WireAFGWireHologram
| rule | 1.1 | 1.2 |
|---|---|---|
| mBuildModeZoop | not declared | nullptr [inherited: AFGBuildableHologram] |
| mDefaultBlockedZoopDirections | not declared | 0 [inherited: AFGBuildableHologram] |
| mUseDefaultZoopImplementation | not declared | false [inherited: AFGBuildableHologram] |
Snapping-related modes
The vocabulary the engine uses for snap behavior. Beams and pillars pick a mode from these instead of free-form rules — e.g. a wall mount with BSM_AllSides legally inherits a beam's full orientation.
EBeamSnappingMode
BSM_None, BSM_Center, BSM_KeepUpright, BSM_AllSides
EHologramZoopDirections
0, 0, 1, 2, 3, 4, 5
ENudgeFailReason
GENERATED_BODY, UPROPERTY, int32
EPillarSnappingMode
PSM_None, PSM_KeepUpright, PSM_Underneath, PSM_AllSides
Machine-readable data
Same data as the Browse tab, for scripts / spreadsheets / AI projects. Regenerated from the game headers each patch.